They don't need to make them bigger to make them look more fierce and detailed.
They don't need to make them bigger to make them look more fierce and detailed.
Open-world enemies didn't need to be bigger either, but that didn't stop the developers from making them larger in patch 1.16 in March 2011 due to player disfaction. Having said that, size isn't really the main point I was trying to make in my post.
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