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Thread: CT loot lockout

  1. #1
    Player
    Roflcoptorz's Avatar
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    Aug 2013
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    Character
    Valkyrie Bloodbaine
    World
    Famfrit
    Main Class
    Lancer Lv 66

    CT loot lockout

    SE, I will start by saying I'm very excited for 2.1. However I am disappointed in a few of the ways you have chosen to implement the new material. The most recent is that you have chosen to emplacement a loot lockout for CT. In my opinion, it is a horrible mistake. It will work Fi e for about 1 month as people will want to clear CT for the first time. But after that, your going to start having problems. Without the ability to do a full FC run, CT will have lots of pugs. What's going to happen is when the first boss is killed, 3 people will get loot. These 3 then have no reason to keep raiding. They can at most gain tomes. So what happens, is once you get your one piece of loot, they leave. Now the raid is down 3 players. You raid to get gear. No gear, no reason to raid.
    (1)

  2. #2
    Player
    Roflcoptorz's Avatar
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    Valkyrie Bloodbaine
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    Famfrit
    Main Class
    Lancer Lv 66
    I understand what you are trying to do. So the easy way to do it is to move the lockout to locking out ones "need" role. This ensures people don't just run through and need everything. But at the same time, it encourages people to continue up to raid each week.
    I promise you, if you keep the loot lockout, it will become the source of the most complaints in the game. Be smart SE.
    (0)

  3. #3
    Player
    Ospie's Avatar
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    Oct 2013
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    Character
    Ospie Donner
    World
    Behemoth
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    Lancer Lv 50
    I've generally raided because I enjoy it, it's fun coordinating with friends and having a laugh whilst at it. Even when I was hardcore raiding in previous games and already had all the gear I needed I continued anyway, both because I enjoyed it, but also out of respect for my fellow raiders.

    In short, what you're saying is that YOU are selfish enough to not continue raiding if YOU get loot. If this is the way "hardcore raiders" act now then I'm glad I'm not in their ranks.

    Granted the issue of being forced to deal with pugs as opposed to being able to join as a pre-formed alliance is going to be an issue and I am concerned about that.
    (0)
    Last edited by Ospie; 12-15-2013 at 02:42 PM.

  4. #4
    Player
    Roflcoptorz's Avatar
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    Valkyrie Bloodbaine
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    Famfrit
    Main Class
    Lancer Lv 66
    Opsie, I agree with you completely. I guess I should have worded it a little clearer. Because we will be unable to raid CT as a free company, you lose that enjoyment of raiding with your friends. And once that "fun" is gone, it will lead the the issues I described above. I used to run a few server pugs back 8 the day of 40 mans. And when we tried this, saying you could only get 1 piece, people just left, because they had no connection with the other raiders. That's the point I was attempting to make.
    (0)

  5. #5
    Player
    Jassandra's Avatar
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    Character
    Jassandra Lucied
    World
    Sargatanas
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    Conjurer Lv 50
    agree, and i made a thread about this also. What is SE doing? It seems like as many good ideas as they have, they have equally an amount of bad ones, and the bad ones are going to kill anything positive they would have contributed. IE: housing costs and extortion.. and 1 and done loot? Just a suggestion SE.. people will continue to play the game if you let them have fun, not handicap them by limiting content so severly they HAVE to play for months just to obtain something. just food for thought.
    (0)

  6. #6
    Player
    NRhodes's Avatar
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    Character
    Blizz Bear
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    Exodus
    Main Class
    Astrologian Lv 60
    Like I said on Jassandra's post:

    If the only rewarding thing you get from raiding and clearing content is gear, stop raiding. Gear again is not a significant game changer in this game. Does it help? Sure, minimally, but if your rotation is bad, you stand in mechanics, or dont understand your classes capabilities as a player, the gear isn't going to do anything but give you a half-second more to live. Player Skill trumps Gear.

    Now am I saying you shouldn't worry about getting the gear? No, cause there are some gear checks implemented in the game and your stats reflect your performance if slotted correctly. But complaining that you won't gear on all your classes in a week with iLvl 80 gear is really sad to see that people's greed has come this far. It's always gimme gimme gimme without even thinking of the reason why a system like that is implemented.
    (0)

  7. #7
    Player
    NRhodes's Avatar
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    Character
    Blizz Bear
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    Exodus
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    Astrologian Lv 60
    Here is some food for thought, since we seem to be throwing it around:

    Do you ever play a game to enjoy a game instead of getting the best items out of it? It's more rewarding when it's unsuspecting.

    My FC and I have been running Coil for weeks, grabbing the loot and not a single piece of healing gear has dropped. But you don't see me on the forums complaining about the randomized system. Why? Because I heal Coil just fine in the gear I have (crafted and gemmed Healing gear / 4 Myth pieces / couple DL pieces). Between the WHM I heal with and myself we average around 850-900 HPS, which has shown to be more than plenty to clear Coil Turn 1-4. Funny thing is, the FC is always trying to say the feel bad, the healers don't have any Allagan pieces. And? I would much rather my Tanks and DPS to have it to meet the requirements, because the heals are fine.
    (0)

  8. #8
    Player
    Warkaiser's Avatar
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    Character
    Kami Kaiser
    World
    Lamia
    Main Class
    Archer Lv 50
    @Nhrodes


    The problem is SE has been, and is now continuing, to place extreme restrictions on being able to gear up multiple jobs because of their insistence on capping / locking out on a per character basis rather than a per job basis. At these rates, it is going to take several months to get beyond DL gear on just the 4 jobs I currently focus on. Most people I know also play multiple jobs.

    In other games such restrictions wouldn't matter since you would be playing different characters. SE however gave us the ability to play multiple jobs on 1 character. But they were not up front with telling us that they were going to be constantly adding in ways to prevent you from gearing multiple jobs & that you're better off having separate characters for every job due to the caps / lockouts.

    Simply implementing separate lockouts and tome caps on a per job basis, rather than character, with a job system like this would have alleviated all of these issues.
    (0)

  9. #9
    Player
    NRhodes's Avatar
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    Blizz Bear
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    Exodus
    Main Class
    Astrologian Lv 60
    @Warkaiser

    The problem is consumers crying to SE that they don't want to have to create multiple characters in order to play/try every class. Thus you have a single character with multiple classes. So basically you want to run content to gear 9 classes all at once? Lol. You're asking for way too much. What good is it going to do you to run 9 classes through all content and getting them geared to the teeth in a week? What then? Nothing. It gives you nothing to do. Learn a bit about business and marketing before spouting off nonsense you have clearly no knowledge about.
    (0)

  10. #10
    Player
    Jassandra's Avatar
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    Jassandra Lucied
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    Sargatanas
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    Conjurer Lv 50
    We all know about the marking and business stand point - milk the content for the money. I don't think this is the point of the thread. Some may be happy with it, some may want to be able to do whatever they want for their money per month, but I'm getting the vibe you don't understand that. Not all players want a main, they want to experience multiple jobs to their fullest potential, but once again... not sure your catching that point.
    (0)

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