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Thread: 2.1 Fate change

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  1. #1
    Player
    Alphoter5's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Mirobi Rhalgr
    World
    Coeurl
    Main Class
    Gladiator Lv 51
    FATES are dead in my server :C i actually liked fate grinding
    (0)

  2. #2
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Alphoter5 View Post
    FATES are dead in my server :C i actually liked fate grinding
    Best part is, a single party can FATE grind easily, and without the blinding overload of spell effects, 10 second FATE completion, or zone lag that accompanied ridiculous FATE swarms before.

    Definitely a win in my book.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  3. #3
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    The system is hideously punishing toward anyone who liked playing at offpeak hours.As someone who usually doesn't log on until after the fate rush is over it's basically impossible to do any FATEs in well traveled areas because they're all tuned for groups of 6-20 and you'll be lucky to have three people. Prepatch you could handle everything but the high tier boss FATEs with such a group. Now you have to wait an hour or two for everything to cycle through properly and then maybe you'll be able to get something done.

    It also encourages the reverse play pattern: A group forms up and zergs down every FATE early in the afternoon after the zone's been empty for a while and then bails out, leaving the FATEs unmanageable for other players when they pop up again.

    FATE difficulty should be adjusting dynamically, not retroactively. Honestly though the change doesn't even seem particularly necessary: Dungeons are hilariously tuned right now with each pack of mobs on their own almost as good as a full quest/leve/FATE by itself, even with no change to FATEs at all they'd still take a back seat to dungeonspamming.
    Quote Originally Posted by ZephyrAM View Post
    Definitely a win in my book.
    Only a win if you were one of those people who liked imposing their own style of play on others.
    Quote Originally Posted by AdamuKun322 View Post
    Although I knew about this at least it explains why the Faerie Server had a level 60 Odin Encounter... yeah.. we didn't get him down.
    That's actually a mechanic Odin's had since before the patch. Every time he's killed he levels up and every time he despawns without dying he loses levels.
    (1)