Had to bail on a group as my gear reached 0% and I couldnt keep threat to save my life .... what happened to that gear takes less wear in a dungeon and wont reach 0%????
Had to bail on a group as my gear reached 0% and I couldnt keep threat to save my life .... what happened to that gear takes less wear in a dungeon and wont reach 0%????
Isn't it kind of the point, to be PREPARED to enter a dungeon? Repair, stock items, etc? Goodness forbid you have to plan ahead *eye roll*.
And why on god's green earth would you have let your gear even come close to 50% without repairing first?
I had repaired before entering, it was a new dungeon and we wiped a lot learning mechanics
Trolls aside, in 1.0 This was more or less my own real incentive to level a crafter. I could make and repair my won gear. Looking at the Example Story they provided, to provide an example of the armoury system: ~ A new Fisher rests beside a pond laying back against the grass. His Linkshell Echoes and his friends cry out requesting help to fight some monster nearby. Quickly, he grabs his Wizard Staff and hops on his Chocobo and rides to battle! After the Battle he pulls out a needle and thread and stitches back his clothing.
Anyway, repairing your gear from the vendor is so cheap, and doing it yourself is sooo time consuming, that repairing your own gear is a huge waste in my opinion. Maybe if it cost us nothing to do it, and we could just select a category and click repair all, then I'd do it. but now, with having to have items on me to do it, and click on each individual item. It is significantly faster to just stop in @ a mender (which is only located, oh right, everywhere!) and click on the category and the glorious 'repair all' and pay the miniscule cost.
If we could repair inside a dungeon, that would be a real incentive to have those Classes. bringing along people who could repair gear in dungeon etc. If necessary.
Durability won't reach 0 percent in a dungeon
Assuming it isn't a bug and gear can break in dungeons, which I coulda swore happened before, I'd prefer a solution where you don't need to be that specific crafting job to repair. As long as you're of level, you can repair your own gear while any class/job. I don't really think that's too disruptive of anything, unless they just don't like the idea of having more people level crafts.
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