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  1. #11
    Player
    TwoEggs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    84
    Character
    Two Eggs
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    here's why I prefer spell speed to determination. . the faster u pump out cure 1 for proc the better. high end whm gear like af 2 is well balanced.. takes to much determination to actually make a big impact so that skill is useless in comparison to faster cast times. they make divine seal for a reason.. and it works astronomically well in conjunction with higher spell speed.. in af 2 gear u should be healing over 1k pretty easily on cure 1.. with divine should be plenty of potency. . as far as maintaining mp with higher spell speed casting cure 1 over an over doesn't even move rhe mp bar very much.. its basically whatever u feel like doing friend.. with end game gear it doesn't really matter
    (2)

  2. #12
    Player
    Nettle's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Vinyth Arcanis
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Sometimes its not necessarily about how fast you can spam things over time, but rather how fast you can get off that one single important spell when you need it asap. Spell speed helps there.

    On the other hand, determination is not as helpful as people think. It takes about 5 determination to equal 1 mind, which is approximately +1.5hp on a cure spell. Then you also have to sometimes deal with overheals which completely negate bigger cures.

    I still maintain that it's a wash either way because each is so minor, so pick your preference. The number 1 thing is still getting your weapon damage and mind up first. Never pick a secondary stat over those.
    (5)

  3. #13
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    with a 15% proc rate on freecure you don't really want to be spamming to fish for the proc. Just precast and interrupt. That alone negates any need for spellspeed for me anyways. Heal efficiently and when needed. It's not something I expect to have anymore just a pleasant surprise when it actually occurs.
    (0)

  4. #14
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    I prefer spell because of one simple reason, I don't want my heal to be 0.1 second late and tank dies (it can happen a lot in coil).
    (1)

  5. #15
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Plus remember that stats can be altered (buffed/nerfed) just like classes can be. If Det and SS are truly THAT lacking, I can already grantee they will be enhanced in future updates. I enjoy being prepared.
    (1)

  6. #16
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nettle View Post
    Sometimes its not necessarily about how fast you can spam things over time, but rather how fast you can get off that one single important spell when you need it asap. Spell speed helps there.
    To give an example to elaborate the above, imagine two situations:
    1) Tank about to die, cast heal, slower by 0.1 seconds, tank dies, if only I have faster casting speed!!
    2) Tank have 1k hp, you cast heal, you manage to heal the tank for 1300, but boss attacks for 2310, so tank still dies, if only I have slightly more healing power!!

    In an ideal case, both the above situations should not happen, but if shit were to happen, my money's on situation 1 will occur ALOT more compared to situation 2.
    Thus I'm betting on SS instead of DET
    (2)

  7. #17
    Player
    Grefia's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Kashi Elda
    World
    Goblin
    Main Class
    Conjurer Lv 50
    I don't like spell speed. I can cast myself out of MP fast enough as it is. I prefer to stack things that improve the quality of the heal, not the speed of it. If you watch the mobs, or know the fights you can usually time your casts soon enough to heal just after the tank is taking the hit.
    (1)

  8. #18
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DreamWeaver View Post
    To give an example to elaborate the above, imagine two situations:
    1) Tank about to die, cast heal, slower by 0.1 seconds, tank dies, if only I have faster casting speed!!
    2) Tank have 1k hp, you cast heal, you manage to heal the tank for 1300, but boss attacks for 2310, so tank still dies, if only I have slightly more healing power!!
    or situation 3 where you were already precasting so it doesn't matter. .1s spellspeed =/= already being halfway through a cast when the damage happends.
    (0)

  9. #19
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    To Kahn,

    I did say in a ideal situation (which in your case is situation 3), none of these would happen :P
    I dunno about you, but I'm just a human, I aim to be in situation 3 as much as possible, but hey, mistakes happen
    (0)

  10. #20
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    This is true
    (0)

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