ok Reika time to get over it.
Lets get back on topic. I'm reposting my OP to try and get things back on track.
All basic attacks are now auto attacks. Attack and be turned on/off (while weapon is drawn) as not to break sleep or bind or other forms of crowd control. The rate of attack is based on weapon type. So 2 handers attack slow but hit hard, and one handers attack fast but light. Auto attacks generate TP which is used for abilities or weapon skills. the Rate of attack can be augmented through the use of food, spells or gear.
Stamina remains in place and is used to govern the amount of Spells/Skills you can use in a time frame. Stamina is regenerated at a steady rate which can be augmented through food, spells or abilities.
Spells, Weapon skills, and abilities consume TP and/or Stamina and can be used at will as long as you have the available TP and/or stamina to do so.
Battle regimens abilities can be cued up (TP and stamina for skill consumed) Auto attack continues until regimen is completed or canceled. No WS or abilities can be used while cued for a battle regimen.
Funny how you tell me to get over it, when you couldn't get over not having it ^^
Auto-attacks should also use stamina, as they are still weapon swings that take some kind of energy to accomplish.
That sounds similar to PWI (and sort of Guild Wars), which wasn't terrible, but certainly forgettable. Ironically, I seem to recall mashing 1 often in that game to get switched back to "auto" attack.
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It was just someones suggestion. I havent played Guild Wars in years so I wouldnt remember.
We will just have to see what they do and what kind of 'tactics' this will promote.
Edit: and regardless, I am still against auto attack.
What determines which are the "basic" attacks that are utilized during auto attack in the AA system you described? All DoW/DoM have multiple "basic" attacks, which each serve different purposes currently. How will things like "Multishot" work? With the horrendous sluggishness of the macro system, how do you integrate things like "Hawk's Eye" or "Raging Strike" into an attack? How will reactive abilities like "Phalanx" operate if you happen to auto-attack at the wrong time?ok Reika time to get over it.
Lets get back on topic. I'm reposting my OP to try and get things back on track.
All basic attacks are now auto attacks. Attack and be turned on/off (while weapon is drawn) as not to break sleep or bind or other forms of crowd control. The rate of attack is based on weapon type. So 2 handers attack slow but hit hard, and one handers attack fast but light. Auto attacks generate TP which is used for abilities or weapon skills. the Rate of attack can be augmented through the use of food, spells or gear.
Stamina remains in place and is used to govern the amount of Spells/Skills you can use in a time frame. Stamina is regenerated at a steady rate which can be augmented through food, spells or abilities.
Spells, Weapon skills, and abilities consume TP and/or Stamina and can be used at will as long as you have the available TP and/or stamina to do so.
Battle regimens abilities can be cued up (TP and stamina for skill consumed) Auto attack continues until regimen is completed or canceled. No WS or abilities can be used while cued for a battle regimen.
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Oh i am sure most of the people calling for auto attack most likely didn't take into account that almost every battle class has at least 4 basic attacks, each usually having a different effect. Heck, there are some people demanding auto attack that haven't even reached the rank to obtain higher basic attacks...What determines which are the "basic" attacks that are utilized during auto attack in the AA system you described? All DoW/DoM have multiple "basic" attacks, which each serve different purposes currently. How will things like "Multishot" work? With the horrendous sluggishness of the macro system, how do you integrate things like "Hawk's Eye" or "Raging Strike" into an attack? How will reactive abilities like "Phalanx" operate if you happen to auto-attack at the wrong time?
But it will be interesting to see what they do with all of these. Maybe they will have to scrap all but one for each class and do a 'stance' system.....
Last edited by Reika; 03-31-2011 at 07:08 PM.
How do you go about reducing the spamming of abilities (pressing buttons) ?
I can think of 4 things:
1)Make attacks more powerful so less input is needed per battle.
2)increase stamina use per attack to slow down rate of attack
3)slow down stamina regen rate again to slow down rate of attack
4) implement basic auto attack reduce the input load of building TP.
For sure, I don't like your idea. Making the action slower only make this game even more boring than the currently.
I think the point here is "How to make battle system that not allow you to spam"
Try to make mob hard enough that if you not use your TP properly then you will die. and easy mob give low SP.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
I'm eager to see what they have planned. I was for auto attack to be implemented and saw manual attack as something I didn't see lending itself to a different type of redesigned system in the first place.
Regardless, I think people should wait and see the plans before attacking the change. You have no details about the new format other than your normal attacks will be automatic, and I don't think that warrants a complete blow out of the whole change all together.
Ok, just a thing,
I don't like to see characters glued on a monster, but they should have a realistic battle collision.
I hope you take this into account.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
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