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  1. #151
    Player

    Join Date
    Mar 2011
    Posts
    103
    I'll help the above guy with spelling it out.

    Warrior/Ninja 75 with auto attack is more like Retaliation, wait, wait, start casting Utsusemi: Ichi, wait, berserk, warcry, Aggressor, Warrior's Charge, THEN hit weapon skill Steel Cyclone teehee then start casting Utsusemi: Ni.
    That's not adding new abilities. Blood rage and Restraint. All of this can be done manually or macro.

    I don't find that slow. Maybe early into the game it can be but later on it gets better and faster when meriting.
    (0)

  2. #152
    Player
    Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Valek Natalis
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I do not want an auto-attack!

    I like the system as it is now, the issue is more with the UI imo.

    Best thing to do i think would be to have a toggle option on/off, allow players the choice.
    (0)
    Last edited by Heaven; 04-12-2011 at 07:54 AM.

  3. #153
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    To the original post.

    Quote Originally Posted by ChiefCurrahee View Post
    lost a lengthy post due to login time out, lets see if I can make this quick.

    Some of us want auto attack other like the active battle system. How about we do a little of both.

    All basic attacks are now auto attacks. Attack and be turned on/off (while weapon is drawn) as not to break sleep or bind or other forms of crowd control. The rate of attack is based on weapon type. So 2 handers attack slow but hit hard, and one handers attack fast but light. Auto attacks generate TP which is used for abilities or weapon skills. the Rate of attack can be augmented through the use of food, spells or gear.

    Stamina remains in place and is used to govern the amount of Spells/Skills you can use in a time frame. Stamina is regenerated at a steady rate which can be augmented through food, spells or abilities.

    Spells, Weapon skills, and abilities consume TP and/or Stamina and can be used at will as long as you have the available TP and/or stamina to do so.

    Battle regimens abilities can be cued up (TP and stamina for skill consumed) Auto attack continues until regimen is completed or canceled. No WS or abilities can be used while cued for a battle regimen.

    I think a battle system of this type allows for the fast paced action of firing of abilities spells and weapon skills while taking the chore of basic attacks for TP gain out of the equation. This allow room for socialization while in battle and creates less for a work load for the player.

    edit: added /or to: consume TP and(/or) Stamina (forgot to add that in lol)
    I would see that Stamina is abolished. The weapon system imposes no difference in delay and attack difference between one-handed and two-handed weapons. Abilities that are activated shouldn't consume any stamina. (why does it seem like Dragon Age right now?) TP gain is completely tarnished. The rate of TP is off the charts making it easy to spam weaponskills. Also I've noticed lag between trying to select different actions while attacking. When trying to cure myself I end up attacking again either once or twice before curing myself which might in turn kill me if they attack too fast and hard.

    In closing I do not feel like a stamina system should be used because there are only activated and passive abilities. There are no sustained abilities which would require some feature of stamina. If they were to include Enfire to be sustained as long as you have it activated then I could see a stamina system. Other than that, the previous model is a much greater method to improve on rather than trying to further improve this one.

    Oh, and I would like to see you also be able to turn auto-attack on/off instead of just turning away from the enemy to avoid an auto attack dispelling it's sleep or bind. Just as the OP said.
    (0)

  4. #154
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Satisfied player, here.

    So...I'm against AA, principally.
    I wish players weren't as "gimmie gimmie", and they'd just learn how to work the system better.

    That said, I think an addition of mobs that are more difficult with a much higher xp reward (not NMs, per-se) and require involved party work and individual player expertise would drastically improve the current system.
    (0)

  5. #155
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    The majority of what people do in this game so far has been fairly, 'hands on.' There is even a sort of mini-game where you have complete control over what you're crafting and it doesn't just suddenly pop into existence. I'm worried that if an auto-attack feature were implemented it would just cause laziness or abuse instead of usefulness. With the way the current battle system is I do not see how it would be anymore helpful then just clicking it. There is truly no need to spam the button in the first place, and when people mash it like that it is invoked from a feeling of needing to rush. I think basic attacks should be more reactive to you clicking them before an auto attack is even considered rather then feeling the delay of it.

    I play several classes and I feel that an auto attack would only make it less involved and particularly geared towards only some classes in any usefulness. I also like to know that people are there and aware of the situation at hand. Right now, if someone is not doing something, I know there is an issue there. If a lot of lag were an issue in combat then maybe auto attack would be something to take more into consideration. However, the lag in this game has been addressed and is so much better. Can someone even play this game not using a high-speed form of internet?

    Final Fantasy XIV is not any other MMO before it. I think there are problems with the combat system, but I do not think an auto attack feature will solve them. I think the overall combat needs to be looked at without considering auto-attack. And even if a solution is reached that would indeed give auto-attack a viable reason to be used, I would still prefer it to be toggle friendly, because I feel myself and other players enjoy the 'hands on' experience and work better under those conditions.
    (0)
    Last edited by Eldaena; 03-29-2011 at 05:37 AM.

  6. #156
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    This thread should just be renamed "Auto-Attack: A blast from the past!"
    OR "Auto-Attack: Because I am lazy!"
    OR "Auto-Attack: All the mmos are doing it!"
    OR "Auto-Attack: Because I hate originality"
    (0)

  7. #157
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It's not really that simple. Auto-attack would fix many issues with the game, but the counter-argument is that for all of the issues a better alternative exists to solve them.

    It's like a middleground, and some people may feel that is the best approach to take, while others (such as I) would prefer if the developers took a more focused approach to fixing features.
    (0)

  8. #158
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    It's not really that simple. Auto-attack would fix many issues with the game, but the counter-argument is that for all of the issues a better alternative exists to solve them.

    It's like a middleground, and some people may feel that is the best approach to take, while others (such as I) would prefer if the developers took a more focused approach to fixing features.
    In engineering you can fix anything if you try hard enough. That doesn't mean it'll solve your problems though. There is always a race against time.

    You don't get unlimited lives. You waste it, it's over.
    (0)

  9. #159
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    In engineering you can fix anything if you try hard enough. That doesn't mean it'll solve your problems though. There is always a race against time.
    Yes, but whether this middleground takes any less time to develop than the more focused approach is up for debate. I don't think it does. You want to get it right, you need to put a lot of effort into it.
    (0)

  10. #160
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Unnecessary = Adding auto attack = More work than necessary. quite a simple equation.
    (0)

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