
Originally Posted by
Vanguard319
You make a good point, unfortunately there is a problem with your reasoning, and anyone with a well progressed archer should understand this counter-argument right away:
Multishot and Trifurcate ONLY affect light shot, they can't be used with other attacks or weapon skills. I even verified this for myself when I tried using them with close shot, and heavy shot, so that idea will not work the way you expect without major reworking of archer abilities. as for assigning buffs to work only with abilities, there may be times where an archer may wish to use a buff like hawkseye or raging strike with light shot, for example, at the beginning of a fight where the arc has no TP and has to hit a very evasive target. Your proposal would deny an arc that level of tactical flexibility.
If you are hopelessly hell-bent on getting an auto-attack feature, I would propose this:
give each player a universal ability that costs 0 AP and can be swapped with the default attack, and call it something like
Steady strike - pace your rate of attack to conserve stamina, while dealing constant damage, continues until ability is used again.
Essentially, it would be a looping default attack that only uses a certain amount of the stamina gauge at any time, as the amount of stamina decreases, the attack rate adjusts to allow the gauge to recover.
e.g. if stamina gauge is low, then the attack rate = slowest pace, and stamina recovery = highest rate.
if stamina gauge is high, then att rate = fast pace, and stamina recovery = slow pace.
if stamina gauge is full, then att rate and recovery are both equal.
in addition, make some minor adjustments to the stamina gauge, either abilities use slightly less stamina to function, the stamina gauge refills slightly faster, or possibly even both.
This I believe would satisfy the pro-auto people and thier insatiable need to not think, while giving the pro-manual people the free choice to choose thier strategy, This is a fair enough compromise, and it can be implemented without excessively altering the battle engine.