Then in your own words, there is no need for auto attack. Think of the job's default attack as equivalent to the fight command in previous FF games. You are also stating that auto attack will increase tactical flexibility, but in reality, it will not work at all in regards to certain jobs (archer being the most obvious), in addition, when the computer is doing the fighting for you, how is that bringing out the best in a battle system? I'd much rather decide what attack I'm going to use rather than let the game decide for me. Sorry, but it sounds to me like you're promoting a battle system that requires a person to do as little actual thinking as possible.
Gee you just well...slapped every MMO in near history...with "as little thinking as possible".
I won't say more, especially when FF11 has subscribers and FF14 doesn't. (As well with the archer not usable) Seems no one ever head of attack speed and weapon skills from your point of view.
You mentioned Marauder, I've been leveling that one recently, I almost never spam light attack, instead I take full advantage of the job's AoEs and steadfast, often fighting multiple mobs like the job was intended. You mentioned Pugilist, I have an r24 pgl, with that job, I alternate between light strike and heavy strike, and use pummel on occasion, the only skill I tend to spam is haymaker (yes, you read correctly, I spam the conditional ws) since I tend to evade most attacks. Finally you mention Lancer, I have a r25 Lnc, for that one I alternate between light and heavy thrust, using feint whenever I miss. If something links, I will position myself accordingly and use Pierce to hit both mobs at once. In parties I will use skills like Comrade-in-arms and life surge to support my party and increase damage through more accurate attacks and increased TP gain.
You have stated that these three jobs are notorious for just spamming thier default attacks, but it sounds like you know very little about actually playing any of them.
And in the end that is understandable, because the game does not encourage you to learn to play these classes correctly. That is the problem, yet people are mistaking "spamming their attacks" is because there is no auto-attack.You have stated that these three jobs are notorious for just spamming thier default attacks, but it sounds like you know very little about actually playing any of them.
Can we please stop comparing FF14 to any other mmo? it's clearely useless since the gameplay is totally different, ff11 in particular.
in FF11 it took ages to fill the TP bar so without an auto attack feature it would be something unplayable, in ff14 it's much faster and you have lots of TP buffing abilities, so it takes 3 hit to fill your TP bar with a normal attack, only 1 hit if you're using Multyshot as archer or Pierce as lancer on a lot of mobs, you also have Syphon TP so you can use WS as a mage without landing a single normal attack, so what's the use of an auto-attack feature?
I can understand that it could be usefull for the first 20 ranks when you don't have a full arsenal of abilities, so maybe a toggle feature could work, but it takes like a few of hours now to reach that rank and I really doubt someone would use it after that time.
IMHO the real problem is the you can reach rank 50 using just normal attacks: with a 8/15 party even if everyone are just using normal attacks a few mobs stay alive enough time to let you use a lot of skills, but that's something that can't be adressed by adding an auto attack feature.
Basically you want to do more skills, but the auto-attack still won't allow you to do that.
Maybe this can be addressed by lowering drastically the normal attacks' damage making it impossible to kill a mob using just them, so you can still fill your TP bar quickly with 1-3 hit but at that time the mob's hp bar will still be almost full and you'll have to use more skills and less normal attacks.
I apologize, I failed to realize that some of the forum users are incapable of rational thought aside from getting thier way. Allow me therefore to enlighten you on why I feel an auto-attack is not necessary:
The first MMO I ever played was Star Wars Galaxies, and that game certainly did not have auto attack of ANY kind. Even after it's developers dumbed down the battle system, it still had no auto attack, subsequently, they dumbed it down to attract more players, and instead alienated thier target market to the point where people quit en masse. Therefore, to defend my previous statement, dumbing down the battle system is more likely to make the game worse than better, especially when that game was not built with an auto attack feature in mind.
You say I didn't put any thought into my previous statement, but let's assume that an auto battle feature were added, using archer as an example, an auto-attack would wreck that job outright. In FFXI, Ranger had melee weapons as main weapons with the ranged weapon as a sub weapon. In XIV, archers have only thier bow as thier main weapon, meaning that it would be subject to auto attack, unfortunately this would make it difficult for an archer to use his/her skills effectively, especially multishot, raging strike, and hawkseye. You would never be able to use all of them all at once, let alone use them for a weaponskill before your character auto attacked and wiped your buffs. As you stated, you could set the attack speed for a long delay, this is true, however, that delay would be so long that you would seriously hamper the job's ability to do damage over time, where archer gets alot of it's damage from. In addition, unlike the other DoW, you have a limited amount of ammunition. Even if you are carrying 2~3 stacks, there will be a point where you will run out of ammunition, and your quiver WILL go dry. If that arc is hit by an accuracy down debuff like blindness, you can bet that you will waste an excessive number of arrows before it wears off. If and when SE introduces Musketeer as a playable job, it will be like wise crippled for the same reasons.
So, gimped skillset, gimped Dot, needlessly wasted ammo. Do I really need to show "how little thought" I put into my statement?
Last edited by Vanguard319; 03-25-2011 at 03:05 AM.
I'll concede that, but my point is that adding an auto attack feature won't help you learn how to play the job, from what I can see, the people who want it are used to having it in games like ffxi and WoW, and see it as some kind of miracle cure all. Perhaps I don't agree because my first experience with an mmo was one in which there was no auto attack feature. I do know however that adding auto attack isn't going to solve the problem of learning how to play the job. FFXI had it, and I've known my fair share of paladins and ninjas who could not hold hate well, or simply not tank at all.
If you reread my OP, and read many others ideas for AA, you have an option to toggle it on/off. For reasons of not breaking crowd control, or by your example to use skills that buff attacks.
Now as a Archer you could start by engaging a mob you press 1 to start your Auto attack rounds. Once you get to a point where you want to use stacked TP skills or other abilities you press 1 again turn AA off use your buffed skills then press 1 to recommence AA.
Or alternately skills can be reworked to a point where AA won't effect buffed skills.
example:
Hawk's Eye: Your eyes gain hawk-like precision, increasing the accuracy of your next attack.
becomes
Hawk's Eye: Your eyes gain hawk-like precision, increasing the accuracy of your next ABILITY
Multishot: Nock an additional arrow for your next attack, up to a maximum of 3.
becomes
Multishot: Nock an additional arrow for your next ABILITY, up to a maximum of 3.
I find it lacking that there is a discussion from Auto attack to one time Skills.
It doesn't even need a toggle. That's like asking why FF11, RO, Everquest, WoW, and every other game had the same issue with one time buffs.
You know how warriors, darknights, and every other DD in FF11 handled those skills? They stacked it. It was never a problem. Ask a thf what his SATA+WS mess up ratio is...so low it doesn't matter.
Belittling a minor problem such as one time activation skills is the same as belittling no-autoattack systems. If a player can't find the right timing to make it all work, they shouldn't be playing no-autoattack systems anyway because they would be micromanaging something even more time demanding.
Auto attack is something that helps the player through the flow of the battle, through stats alone. It shouldn't be mind numbing dexterous on the hand eye. That's the whole point.
It's the walk and chew gum argument. Sure you can do both and do fun tricks with it, but if the chew gum part is automated, you can dance and chew gum, and perform acrobatics. Because it's mightily boring chewing gum.
Last edited by kukurumei; 03-25-2011 at 07:20 AM.
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