Quote Originally Posted by ChiefCurrahee View Post
Much of the system stays the same. Hawk's eye and Raging strike are "buff" type abilities and have no reason to change, you activate them and use them. If you are concerned about an AA eating the buff, either AA aren't augmented by some "attack enhancing" buffs or thats where AA toggle on/off comes in handy.
You cannot have it "stay the same" and add AA. It is a fundamental game change.

Quote Originally Posted by ChiefCurrahee View Post
Phalanx again has no need to change, it's a reactive ability and when conditions are met you activate the skill.
For many reactive abilities, it will not allow you to execute if you step over them with another attack or ability even if you previously met the requirements. Although Phalanx seems to be the most forgiving of those. But again, what about abilities like "Multishot"? That particular ability absolutely cannot function or exist in the AA system you have described.

Quote Originally Posted by ChiefCurrahee View Post
as far as additional "basic" attacks you gain from rank up. Those are either situational skills like Heavy thrust. It's a skil thats on a short cool down, with high accuracy and potent "bind" type effect.

Attacks like "Pierce" which adds an AoE component can become slotable upgrades so all your AA have AoE capability (at your choice, since you have to slot it maybe under "traits")

Or "Pierce" becomes an alternative attack, or a "stance" like Reika suggested. you activate this as you AA, or your stance, it adds slight delay, slight attack loss, but hits multiple mobs.
I really don't understand the term "basic" attack. There are many attacks in the game right now that serve different purposes. Often times within the same battle. If a button needs to be pushed to enable a different type of attack, then isn't that then just the exact same system we have now?

Quote Originally Posted by ChiefCurrahee View Post
great changes don't need to be made to the battle system to include AA. Balance of TP gain and weapon delay are the pivotal aspects that need to be largely taken into account.

I'm excited to see what they have in store of us ^^
Not only is AA a great change in itself, great change is a REQUIREMENT for an AA system to be included at this stage. To be quite frank, they can't even figure out how to add a targeting system that has any resemblance to a usable functioning system, and all of a sudden they will add AA that is going to work? Forgive me if I have my reservations or concerns.

Will those that have been clamoring for this finally sit down and play this game without reservation? Or will they leave again at the drop of a hat when they level up and find the games true issues, frustrations, and shortcomings? Those very same issues that are being delayed or outright ignored due to these limited resources being allocated to working on things like AA?