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  1. #1
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kimahri View Post
    Now before I go ahead and talk about AA, let's bring up a couple of concerns that can directly be related to Stamina. As we all know, this current system is based on Stamina. I would feel that if AA were to be brought into the mix, then we'd have to get rid of Stamina in it's current form by not having stamina drained from normal AA's. If not then it would automatically take away Stamina from other abilities you would like to use Stamina on. This also leads me to assume that weapons would have to revert back to it's old DPS phase.

    Right now I don't like seeing every weapon attacking at one second intervals or whatever with the same damage no matter what weapon you're wielding. I loved the previous system in which turn it would take longer to swing a longsword relative to a short sword but the longsword had much more power behind it's swing. It just seemed realistic. Oh, and I know this is a fantasy based game so don't cry when I said it. Even though this is a Fantasy, you don't see everyone with wings that grow magically and they all fly away. It still uses realistic ties, just drastically flaunted at certain places.

    Now with the auto-attack function. As ChiefCurrahee stated, there is only one simple function to a normal attack. Normal Damage, and TP Gain. Easily entertained by an Auto-Attack feature. Reika I don't see how keeping today's standard of manually pressing one would somehow keep people more engaged? The only time you seen people not engaged during FFXI was when they fell asleep. At least their character was still swinging after they fell asleep for a certain time. Manually pressing a normal attack is boring and repetative. TP Gain is way way way too much for a standard attack, and some abilities that base their action on TP usage, like Second Wind, should only be based on a cooldown timer. This isn't a big issue, just my own opinion. TP should be for weaponskills. How about they use the Stamina Bar for using certain abilities after their cooldown time wears off? There's a viable solution.

    There is no reason why SE can't mold the two systems together into a new hybrid form. I'm sure at least one of my idea's sounds appealing. The fact is that there really isn't a counter-argument to auto-attack. The only thing I could say in your defense is that they should at least give you the option to turn AA on or off. Just like there are now two different methods to targeting.
    1) The fact that you want a stamina bar removed is a bit contradictory to your realism statement. It takes stamina to do ALL things. Hell, an entire auto attack system is contrary to your realism statement. I think regular attack lengths based on weapons and damage and such would be an interesting idea but I don't think auto attack will implement that in any way. (Also, it is not true that you deal the same amount of damage regardless of the weapon you use. That is fully false.)

    2) Regular attacks have two functions, not one. Dealing damage and gaining TP. This is realistic as well for you have to get a feel of a fight before going all crazy and doing skills and battle regimens. Manually selecting an attack maybe repetitive, but battle is repetitive. It's only as boring as you make it, however. And personally, watching my character automatically attack while I just sit and watch my TP build up seems boring and repetitive to me, as well as unengaging. I don't have a direct effect on all my character's actions at that point, which makes it less interactive.

    3) Why is it hard for you to grasp the concept of second wind taking TP? It's called 'second wind.' As if, while you are in a fight, you get to a climatic point where you are re-energized. You don't think that should take effort? That's generally what TP is. The effort gained by your actions. I feel you need to build up to something like that.

    Please stop trying to patronize people into thinking you are the sole proprietor of truth in this argument. People are posting here out of concern for the game that YOU are playing. It's not a sole person's effort to make this game happen, but everyone, including the players. If there wasn't an argument against auto attack then why didn't they have it in the beginning? I'm going to go with Reika on this and tell you that the doors to XI are still open. This is not XI-2 with improved graphics and a better crafting system. It's Final Fantasy XIV.
    (2)
    Last edited by Eldaena; 03-31-2011 at 03:27 AM.

  2. #2
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Eldaena View Post
    1)
    Please stop trying to patronize people into thinking you are the sole proprietor of truth in this argument. People are posting here out of concern for the game that YOU are playing. It's not a sole person's effort to make this game happen, but everyone, including the players. If there wasn't an argument against auto attack then why didn't they have it in the beginning? I'm going to go with Reika on this and tell you that the doors to XI are still open. This is not XI-2 with improved graphics and a better crafting system. It's Final Fantasy XIV.
    You are correct this isn't FFXI-2.
    Adding auto attack doesn't make this FFXI-2 either.
    There is a lot of unrest with the current battle system. Proven by the fact that the dev team is making it one of their top priorities in turning the game around. Further proven by the player polls, the players 2nd biggest issue with the battle system is the "spamming of abilities".

    How do you go about reducing the spamming of abilities (pressing buttons) ?

    I can think of 4 things:
    1)Make attacks more powerful so less input is needed per battle.
    2)increase stamina use per attack to slow down rate of attack
    3)slow down stamina regen rate again to slow down rate of attack
    4) implement basic auto attack reduce the input load of building TP

    Now you just can't slap in Auto attack and call it a day. It has to be balanced. It can't be an option as your main DD source (unless you are farming mobs way under level) It needs to serve a main purpose of automated TP gain, and low DoT. As not to distract from the other skills and abilities you acquire through ranking up. Battle will be just as involving, it will be just as fast. It just won't be as tedious.

    Of all the people that are against Auto Attack, have you taken into consideration of how the console gamers (PS3) will receive this current battle system? I've pointed out several times that the input needed to navigate and select attacks takes at least twice as many inputs on a gamepad than does on a keyboard? Simply adding in AA can reduce the needed input.

    I've seen ideas such as an extended battle cue instead of basic AA. This still does not reduce the required inputs. You are just front loading your strategy. What if you miss an attack? Your cue is worthless. What if you're shield arm falls half way through the cue? What about all the conditional abilities and skills? Plus this type of system falls more in line with AUTO BATTLE than AUTO ATTACK.

    Thats another thing. AUTO ATTACK doesn't mean AUTO BATTLE. You are still behind all the other actions your character makes. You are just not reconfirming mid fight yes attack the monster it's not dead yet, yes attack again please. Yes once more I'd like a little more TP. Yep I know, attack again my WS missed I need more TP...

    Now there was an estimated ~300k+ players at launch, now there is an estimated ~30k players left playing. If a huge portion of those 30k players feel that the spamming of abilities (pressing buttons) is the #2 issue with battle, I think it's safe to say then other 270k players that left probably feel the say way. If Auto Attack can reduce the need of required inputs (pressing buttons) and bring back people I think it's worth it, regardless of the few people who feel taking one attack and automating TP gain will ruin involvement/immersion/freedom/the game.

    But the main point I really want to drive home is. AUTO ATTACK does not mean AUTO BATTLE. The fundamental system doesn't allow for a person to simply get by w/o other inputs.
    (8)

  3. #3
    Player
    Alise's Avatar
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    Mar 2011
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    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ChiefCurrahee View Post
    How do you go about reducing the spamming of abilities (pressing buttons) ?

    I can think of 4 things:
    1)Make attacks more powerful so less input is needed per battle.
    2)increase stamina use per attack to slow down rate of attack
    3)slow down stamina regen rate again to slow down rate of attack
    4) implement basic auto attack reduce the input load of building TP.

    For sure, I don't like your idea. Making the action slower only make this game even more boring than the currently.

    I think the point here is "How to make battle system that not allow you to spam"


    Try to make mob hard enough that if you not use your TP properly then you will die. and easy mob give low SP.
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #4
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Alise View Post

    For sure, I don't like your idea. Making the action slower only make this game even more boring than the currently.

    I think the point here is "How to make battle system that not allow you to spam"


    Try to make mob hard enough that if you not use your TP properly then you will die. and easy mob give low SP.
    For sure... Slow = Z z z z for me. I need ACTION!
    (0)

  5. #5
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    WOOT! FFXIV lives to fight another day!
    (6)

  6. #6
    Player
    Shikyo's Avatar
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    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    WOOT! FFXIV lives to fight another day!
    man i am soo happy to see they are still in the fight! i was just about to reopen my XI account and find a high populated server just to have ff online fun the way it should be... man this is so great, all ppl wanted was a small glimmer of hope that a change for the better was coming ty so very much XD
    (2)

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