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  1. #11
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kimahri View Post
    Now before I go ahead and talk about AA, let's bring up a couple of concerns that can directly be related to Stamina. As we all know, this current system is based on Stamina. I would feel that if AA were to be brought into the mix, then we'd have to get rid of Stamina in it's current form by not having stamina drained from normal AA's. If not then it would automatically take away Stamina from other abilities you would like to use Stamina on. This also leads me to assume that weapons would have to revert back to it's old DPS phase.

    Right now I don't like seeing every weapon attacking at one second intervals or whatever with the same damage no matter what weapon you're wielding. I loved the previous system in which turn it would take longer to swing a longsword relative to a short sword but the longsword had much more power behind it's swing. It just seemed realistic. Oh, and I know this is a fantasy based game so don't cry when I said it. Even though this is a Fantasy, you don't see everyone with wings that grow magically and they all fly away. It still uses realistic ties, just drastically flaunted at certain places.

    Now with the auto-attack function. As ChiefCurrahee stated, there is only one simple function to a normal attack. Normal Damage, and TP Gain. Easily entertained by an Auto-Attack feature. Reika I don't see how keeping today's standard of manually pressing one would somehow keep people more engaged? The only time you seen people not engaged during FFXI was when they fell asleep. At least their character was still swinging after they fell asleep for a certain time. Manually pressing a normal attack is boring and repetative. TP Gain is way way way too much for a standard attack, and some abilities that base their action on TP usage, like Second Wind, should only be based on a cooldown timer. This isn't a big issue, just my own opinion. TP should be for weaponskills. How about they use the Stamina Bar for using certain abilities after their cooldown time wears off? There's a viable solution.

    There is no reason why SE can't mold the two systems together into a new hybrid form. I'm sure at least one of my idea's sounds appealing. The fact is that there really isn't a counter-argument to auto-attack. The only thing I could say in your defense is that they should at least give you the option to turn AA on or off. Just like there are now two different methods to targeting.
    1) The fact that you want a stamina bar removed is a bit contradictory to your realism statement. It takes stamina to do ALL things. Hell, an entire auto attack system is contrary to your realism statement. I think regular attack lengths based on weapons and damage and such would be an interesting idea but I don't think auto attack will implement that in any way. (Also, it is not true that you deal the same amount of damage regardless of the weapon you use. That is fully false.)

    2) Regular attacks have two functions, not one. Dealing damage and gaining TP. This is realistic as well for you have to get a feel of a fight before going all crazy and doing skills and battle regimens. Manually selecting an attack maybe repetitive, but battle is repetitive. It's only as boring as you make it, however. And personally, watching my character automatically attack while I just sit and watch my TP build up seems boring and repetitive to me, as well as unengaging. I don't have a direct effect on all my character's actions at that point, which makes it less interactive.

    3) Why is it hard for you to grasp the concept of second wind taking TP? It's called 'second wind.' As if, while you are in a fight, you get to a climatic point where you are re-energized. You don't think that should take effort? That's generally what TP is. The effort gained by your actions. I feel you need to build up to something like that.

    Please stop trying to patronize people into thinking you are the sole proprietor of truth in this argument. People are posting here out of concern for the game that YOU are playing. It's not a sole person's effort to make this game happen, but everyone, including the players. If there wasn't an argument against auto attack then why didn't they have it in the beginning? I'm going to go with Reika on this and tell you that the doors to XI are still open. This is not XI-2 with improved graphics and a better crafting system. It's Final Fantasy XIV.
    (2)
    Last edited by Eldaena; 03-31-2011 at 03:27 AM.

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