To the original post.

Quote Originally Posted by ChiefCurrahee View Post
lost a lengthy post due to login time out, lets see if I can make this quick.

Some of us want auto attack other like the active battle system. How about we do a little of both.

All basic attacks are now auto attacks. Attack and be turned on/off (while weapon is drawn) as not to break sleep or bind or other forms of crowd control. The rate of attack is based on weapon type. So 2 handers attack slow but hit hard, and one handers attack fast but light. Auto attacks generate TP which is used for abilities or weapon skills. the Rate of attack can be augmented through the use of food, spells or gear.

Stamina remains in place and is used to govern the amount of Spells/Skills you can use in a time frame. Stamina is regenerated at a steady rate which can be augmented through food, spells or abilities.

Spells, Weapon skills, and abilities consume TP and/or Stamina and can be used at will as long as you have the available TP and/or stamina to do so.

Battle regimens abilities can be cued up (TP and stamina for skill consumed) Auto attack continues until regimen is completed or canceled. No WS or abilities can be used while cued for a battle regimen.

I think a battle system of this type allows for the fast paced action of firing of abilities spells and weapon skills while taking the chore of basic attacks for TP gain out of the equation. This allow room for socialization while in battle and creates less for a work load for the player.

edit: added /or to: consume TP and(/or) Stamina (forgot to add that in lol)
I would see that Stamina is abolished. The weapon system imposes no difference in delay and attack difference between one-handed and two-handed weapons. Abilities that are activated shouldn't consume any stamina. (why does it seem like Dragon Age right now?) TP gain is completely tarnished. The rate of TP is off the charts making it easy to spam weaponskills. Also I've noticed lag between trying to select different actions while attacking. When trying to cure myself I end up attacking again either once or twice before curing myself which might in turn kill me if they attack too fast and hard.

In closing I do not feel like a stamina system should be used because there are only activated and passive abilities. There are no sustained abilities which would require some feature of stamina. If they were to include Enfire to be sustained as long as you have it activated then I could see a stamina system. Other than that, the previous model is a much greater method to improve on rather than trying to further improve this one.

Oh, and I would like to see you also be able to turn auto-attack on/off instead of just turning away from the enemy to avoid an auto attack dispelling it's sleep or bind. Just as the OP said.