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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kaedan View Post
    So your basic issue is it's difficult to navigate between the activating the "Light attack" skill and whatever TP skill you're trying to use. I've never tried, but can't you move the "Light Attack" skill? And even if you can't, wouldn't them changing it to allow you to move it solve that problem? All without the need for an AA.

    Because classes are always going to have "super" skills that do more damage or have effects, there needs to be limiting factor on how often you can use them. As you mentioned, they can either do this with TP or with Cooldowns.

    So you say you don't want FFXI's boring, "wait pressing no buttons until I have 100% TP", but then you go on to say that you actually do, just in different words. If we keep the system as is and just allow you to move the "Attack" button to a more convenient location, we arrive at the same place.
    I thought I was pretty clear with what i meant. I'll spell it out.

    FFXI: auto attack (wait = auto attack)
    wait wait wait wait wait wait wait wait wait TP skill.

    FFXIV: w/ auto attack (wait = auto attack)
    wait TP skill wait TP skill wait wait BIG TP skill wait TP skill.


    Fairly big difference there since FFXIV allows you to use WS with less TP requirements and if you have more TP than the skill requires that TP rolls over. In FFXI it did not.

    Lets look at it from a different perspective.

    You're playing a mage class. You want to cast "Thunder"
    but wait. You need to build MP before you can cast it. You need to press a button 4 times before you can press the button to cast "Thunder" Ok lets cast Blizzard....Do you think something is wrong with that? I do.

    So to sum up my response to your post.
    I have 2 issues with the battle system
    1) The mechanic behind TP gain, and the need to press a button before I can press another button.
    2) The UI is tedious to navigate with a gamepad to do #1 (there are examples in back posts if you care to see) a gamepad has to input two to three times as many steps than actions your character performs. i.e. if takes 50+ steps to do take 25 actions.


    I know I'm not going to change your mind. Thats fine. When I started this thread it was meant to be a constructive discussion on how an auto attack could benefit this game. But it has turned into a debate between those for or against. I'm guilty of participating in getting this thread off topic.

    I'm not sure if people read post #1 or hop in and add their two cents. Maybe they skip down and read the last few posts and add their feedback.

    But I know after the first page. I received No feedback on that idea.

    How do you think a console gamer will receive this game with its current mechanics of battle and UI? Probably just as well as the PC community warmly welcomed FFXIV on launch. Thats my opinion. SE has an uphill battle with this game they need to get it right, and my original post was an idea on how maybe they could find a compromise between those who find the current system to frustrating and those who are enjoying the active battle system w/o having a FFXI repeat and it becoming a WoW clone.
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    Last edited by ChiefCurrahee; 03-28-2011 at 04:52 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    103
    I'll help the above guy with spelling it out.

    Warrior/Ninja 75 with auto attack is more like Retaliation, wait, wait, start casting Utsusemi: Ichi, wait, berserk, warcry, Aggressor, Warrior's Charge, THEN hit weapon skill Steel Cyclone teehee then start casting Utsusemi: Ni.
    That's not adding new abilities. Blood rage and Restraint. All of this can be done manually or macro.

    I don't find that slow. Maybe early into the game it can be but later on it gets better and faster when meriting.
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