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  1. #1
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    Mar 2011
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    Quote Originally Posted by Betelgeuzah View Post
    I am not really surprised that someone biased towards implementing AA would not find any "valid" reasons for not implementing it. I can't really change that, either.



    And you know what's so good about this? This game isn't even close to hitting that limit of the number of actions and even if they speed up the combat even further, it won't happen. I can list dozens of games out of my head that have you perform double as many actions as in this game, as well as making you move around and let you "talk" at the same time. Your definition of "involving" is also flawed. Special skills aren't nearly as important as basic attacks in this game, and neither is moving around in the battlefield. Neither of these 'issues' has anything to do with the stamina gauge or the lack of auto-attack, and both issues can be fixed regardless of if auto-attack exists or not.
    0 games that play on controler and requires communication require as much button mashing, you keep missing this important aspect. if your only looking for your experience on a PC your right, but for controllers it doesnt' work. The fact of the matter is this game is going to be released for PS3 and as it is now, it will never fly. It isn't challenging enough to just have a PC clientel either for the point you just mentioned. FFs strengh is the fact that it is multi platform, for better or worse this was the decission SE took, so we need a combat system that works in that enviornemnt.

    The fact that special skills and moving around is not important is part of the problem, AA makes implementing both of these on a controller much easier as you don't waste action time on actions that can be replaced with an AA. I am not saying that AA is required for these to come into effect but it does make it easier for a CONTROLER. ALso I am asuming you have a point to make about the stamina bar, but as I did not mention it I assume you have somethign to say about it.
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    Last edited by Linnear; 03-27-2011 at 02:03 AM.

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