There's nothing wrong at all with the concept of active battle. It's only "shitty" because you think it is, instead you would rather ruin the combat system further for an outdated play style that was obselete years ago, and that the game itself wasn't designed around. Also, Yoshi-P didn't explicitly say that auto-attack was coming now did he? For all we know, He could be referring to adjustments to the armory system, or even the idea of instanced dungeons. Even if there is a major adjustment coming for the battle engine, it doesn't necessarily mean that your getting the dumbed down auto attack that you keep begging for. As for the current UI, it is a vast improvement over what we started out with, considering how awful it was on release. As for content, what do you call sidequests? The content being added will improve with continued feedback, hence why we have forums with dev tags. Sounds like you're now making assumpions that aa is gauranteed without any concrete evidence to back it up.