Results -9 to 0 of 369

Dev. Posts

Threaded View

  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I find it lacking that there is a discussion from Auto attack to one time Skills.

    It doesn't even need a toggle. That's like asking why FF11, RO, Everquest, WoW, and every other game had the same issue with one time buffs.

    You know how warriors, darknights, and every other DD in FF11 handled those skills? They stacked it. It was never a problem. Ask a thf what his SATA+WS mess up ratio is...so low it doesn't matter.

    Belittling a minor problem such as one time activation skills is the same as belittling no-autoattack systems. If a player can't find the right timing to make it all work, they shouldn't be playing no-autoattack systems anyway because they would be micromanaging something even more time demanding.

    Auto attack is something that helps the player through the flow of the battle, through stats alone. It shouldn't be mind numbing dexterous on the hand eye. That's the whole point.

    It's the walk and chew gum argument. Sure you can do both and do fun tricks with it, but if the chew gum part is automated, you can dance and chew gum, and perform acrobatics. Because it's mightily boring chewing gum.
    (0)
    Last edited by kukurumei; 03-25-2011 at 07:20 AM.

Tags for this Thread