Quote Originally Posted by kukurumei View Post
There are actually more of them out there you know..assuming they didn't slowly leave with everyone else.

and 1111231111 it does work quite well. Just because you want to do 1234512345 doesn't make the first any less effective.
It was very easy to realize that speed of getting an attack in out weights the the benefits of actually thinking. Spam that attack, heal if it hurts to much, do a few TP attacks, repeat.
i'll say it again

With the current UI, I feel that it's too cumbersome NOT have some sort of auto attack.
especially with a game pad, and when the PS3 version is released this is what people will complain about.

as of now this is how battle goes:

Basic attack --> --> --> --> --> TP SKILL <-- <-- <-- <-- <-- Basic attack <up> --> --> --> JOB ABILLITY <down> <-- <-- <-- BASIC ATTACK BASIC ATTACK BASIC ATTACK --> --> --> TP SKILL

Thats 8 actions which takes 29 button presses.

Most of that can be avoided by using strictly a keyboard and 8 actions only take as many button presses.

Adding Auto attack won't necessarily reduce the amount of button presses it takes to navigate the current battle UI but allow a less frantic pace to navigation.
you can rely on Auto attack to build your TP while you navigate the tabs for your next skill.

back in alpha the pace of battle was much slower, where attacks took 5-10 seconds (no lag) this allowed time to choose your next attack the battle UI was much more manageable. When they updated the combat system in Beta they didn't touch the battle UI. It's time for a change.