Mine has always been somewhat differentYour ignorance is forgiven.
Any auto attack system will resemble another auto attack system. FFXI / WoW / Aion / Rift.
In FFXI you had to auto attack 5-10 times (depending on gear and store TP) to be able to use 1 TP move.
Under FFXIV conditions you can use TP skills after a single attack.
As a mouse and K/B user the need to hit "1" to attack isn't much of an issue. But as soon as you pick up a gamepad you are very very busy scrolling through attacks to fire a TP ability then scroll through icons to end up at "basic attack" again.
Implementing an auto attack feature will free up the need to constantly be busy finding that one attack.
If people are worried about auto attack being a huge source of dmg or having people AFK and just auto attack mobs. Lower the attack rating on these basic attacks so they become purely TP generators and not DMG skills.
So after a single auto attack you can start to use your TP abilities.
Differnces between my idea for auto attack and FFXI for your enjoyment:
Mine:
Auto attack speed based on weapon type
Auto attacks generate TP
stamina governs the speed and number of TP skills you can use in a given time frame
TP allows you to use skills on demand
Auto attack continues while cued for battle regimen, however TP skills can't be used in this state.
FFXI:
Auto attack speed based on weapon delay
TP skills used once 100-300 TP is reached
Separate every skill into 3 types.
Auto skills that will always work in battle at set time ex: light stab
Stamina skills that require stamina to use (spells, ranpart, etc)
TP skills that only require TP aka limitbreaks
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