Quote Originally Posted by Teknoman View Post
Rather than changing the style of attack completely, what would be the best way to go about preventing people from complaining about spammy actions or "lack of strategic actions"?
TP costs need to be reexamined - there are far too many abilities that cost 1000 TP that provide little to no benefit over standard attacks. Most of those should cost 200-500 TP, and if an ability costs 1000-3000 TP, it should be worthwhile.

Streamline TP costs, lower stamina costs for TP moves, and give mobs attack vector awareness - if you hit a mob with the same attack several times in a row, it builds resistance to that specific attack, which can be lowered by using another. This would make the preferred attack chain something like 1-2-1-2-3-1-4-2-etc, which is viable with the current system already but this would encourage people to diversify in order to maximum their damage and effectiveness, instead of spamming.