Quote Originally Posted by Rinsui View Post
*Cough* TERA battle system *cough*

or the Monster Hunter battle system
or, since it might evoke less knee-jerks: The FF XIII Versus battle system
or anything that requires more skill than countless re-iterations of pre-defined ever-the-same skill rotations.

Don't get me wrong: I definitely don't like twitchy high-speed button mashing. But the FFXIV and FFXI battle systems are too static to be interesting.

Basically, I want a real fight. The necessity to react to the situation.
Not just a fight where the outcome is defined by how well I have memorized the optimal sequence of skills / abilities.

...did I make myself understood?

I want something involving. Dangerous. Thrilling. Less fights, but more meaningful ones.
Instead of killing the 10.000th Dodo in quick succession to get 0.1% of the EXP I need to level up, I want to fight a really dangerous beast that gives me 10%.
skill rotations arent really the key here, you have to avoid and plan carefully, move in and out of battle BUUUUTTT that only matters if you fight something higher around 10+ levels higher than you solo, and in groups even higher, so what they should really do is eliminate the exp cap.