That solution is as simple as longer cooldown timers. Right now Feint is overpowered in the sense that it's just supposed to be a guaranteed hit, not a weaponskill. Even critical damage from your weapon does less damage than Feint as a Lancer. It's really easy to take away the TP requirement for Feint and add a longer cooldown timer to balance it's powers. Instead of a three-five second cooldown, make it one-minute+ and it'll be done.

As far as you telling me they need to bring something different to the table? They always do. Doesn't mean they have to completely redesign everything in the game to please you. Flour is a required ingredient in both Pizza & Pasta. The battle system might've been boring to you, but to me it was great. Maybe you just weren't doing your jobs right, or never played endgame like me. Hell last thing I remember was when Dark Ixion came out and he was fun as hell to fight.

SE has always come up with different storylines, characters, ability systems, etc. They just started recently in the past two one-player RPG's (FFXII & FFXIII) have they started turning away from the turn-based-action. I am all for inovation, but it requires much time and/or trial & error. They have a massive Final Fantasy Fan crowd that aren't pleased at all. I can bet that you played other MMO's besides FFXI. This game isn't WoW or any other MMO from a different company. We wanted a FF game with a FF background. All I see now are graphics with dismal gameplay. Remember, don't fix what isn't broken. Oh, and like I said up above. Pizza or Pasta? You still need flower for both, my friend.