Quote Originally Posted by Kimahri View Post
The TP gain seems to high for me when it comes to using weaponskills. When fighting enemies I get roughly 450-500 TP per hit? Coblyn's are about 250? It's still rather high considering that you'd need two hits to equal another weaponskill being ready. Hell I remember that Samurai could only manage 5-6 hit weaponskill.....And that's if you had the right build for it, too.
keep in mind thats an old system, for melee now, tp is your pool for all skills, you need tp to use phalanx, or your stun attack on evade skill, various debuffs. For example pugilist can lower mob accuracy 3 times, which effects how often you dodge, which is your survival and your dps, if it takes you a long time to get 3000 tp, or maintain the cuncussive blow, you lose a lot.

Now, to make sure you just dont go super tp happy, thats where stamina comes in, even if you have 1000 tp, if a weaponskill uses half your stamina, it has a different type of cost associated with it, so you have to make choices on what you use, this is also a big advantage to reactionary WS, they use very little stamina. Which allow you to play with a more defensive mindset. Glad for example, would never want to deplete tp or stamina completely, especially stamina because you need stamina to block, and tanking skills have a decent stamina cost, so here is where the low stamina reaction WS fit in very well, they allow you to balance your offense and defense better than if you had to use only 1000 and 3000 tp skills, also you need to get tp fast, even though you probably cant attack as much as DD due to using various vokes, and hate getting skills.


Its in all actuality a pretty deep system when you really get to know it, and you learn it more when you have to fight difficult things rather than tearing through weak mobs in 8 man groups.

The other factor, is tp in this game is based on your dmg done, so when you fight higher level, and higher defense mobs, you will get different types of tp returns.