
THIS^there is nothing wrong with not having auto attack ..for the love of God please don't add auto attack se. it's not really a huge spam like some have said. and u still need to pay attention to u'r gage less u'r that mele that didn't have enough for provoke or to add a battle regimen quick enough cause u'r a one button smashing. besides this the part i love about it, it removes all the leechers, the half afk'ers, the duel botters, and anyone that does these are brought to light in seconds.
The whole battle system penalizes spammers, how the hell can people not see that???
There are actually more of them out there you know..assuming they didn't slowly leave with everyone else.there is nothing wrong with not having auto attack ..for the love of God please don't add auto attack se. it's not really a huge spam like some have said. and u still need to pay attention to u'r gage less u'r that mele that didn't have enough for provoke or to add a battle regimen quick enough cause u'r a one button smashing. besides this the part i love about it, it removes all the leechers, the half afk'ers, the duel botters, and anyone that does these are brought to light in seconds. fact i was one that liked where the very first sp system was going, they should of fixed that one not brought us a version of ffxi exp system again. please se don't bring back all the bad things of ffxi without the good and taking out the good of ffxiv and leavign the bad stuff. again no thanks please for auto attack, this game has already aloud players to watch a majillion hours of tv while playing with u'r crafting don't do it to the battle system too lol.
and 1111231111 it does work quite well. Just because you want to do 1234512345 doesn't make the first any less effective.
It was very easy to realize that speed of getting an attack in out weights the the benefits of actually thinking. Spam that attack, heal if it hurts to much, do a few TP attacks, repeat.


i'll say it againThere are actually more of them out there you know..assuming they didn't slowly leave with everyone else.
and 1111231111 it does work quite well. Just because you want to do 1234512345 doesn't make the first any less effective.
It was very easy to realize that speed of getting an attack in out weights the the benefits of actually thinking. Spam that attack, heal if it hurts to much, do a few TP attacks, repeat.
With the current UI, I feel that it's too cumbersome NOT have some sort of auto attack.
especially with a game pad, and when the PS3 version is released this is what people will complain about.
as of now this is how battle goes:
Basic attack --> --> --> --> --> TP SKILL <-- <-- <-- <-- <-- Basic attack <up> --> --> --> JOB ABILLITY <down> <-- <-- <-- BASIC ATTACK BASIC ATTACK BASIC ATTACK --> --> --> TP SKILL
Thats 8 actions which takes 29 button presses.
Most of that can be avoided by using strictly a keyboard and 8 actions only take as many button presses.
Adding Auto attack won't necessarily reduce the amount of button presses it takes to navigate the current battle UI but allow a less frantic pace to navigation.
you can rely on Auto attack to build your TP while you navigate the tabs for your next skill.
back in alpha the pace of battle was much slower, where attacks took 5-10 seconds (no lag) this allowed time to choose your next attack the battle UI was much more manageable. When they updated the combat system in Beta they didn't touch the battle UI. It's time for a change.

LOLi'll say it again
With the current UI, I feel that it's too cumbersome NOT have some sort of auto attack.
especially with a game pad, and when the PS3 version is released this is what people will complain about.
as of now this is how battle goes:
Basic attack --> --> --> --> --> TP SKILL <-- <-- <-- <-- <-- Basic attack <up> --> --> --> JOB ABILLITY <down> <-- <-- <-- BASIC ATTACK BASIC ATTACK BASIC ATTACK --> --> --> TP SKILL
Thats 8 actions which takes 29 button presses.
Most of that can be avoided by using strictly a keyboard and 8 actions only take as many button presses.
Adding Auto attack won't necessarily reduce the amount of button presses it takes to navigate the current battle UI but allow a less frantic pace to navigation.
you can rely on Auto attack to build your TP while you navigate the tabs for your next skill.
back in alpha the pace of battle was much slower, where attacks took 5-10 seconds (no lag) this allowed time to choose your next attack the battle UI was much more manageable. When they updated the combat system in Beta they didn't touch the battle UI. It's time for a change.
You know you can move your actions, don't you?


/sarcasm
oh you can?......
On my ability bar I have my first bar filled with my most commonly used attacks. On my #2 bar I have my enhancing and buff abilities on bar #3 I have my AoE attacks.
(keep in mind " > " is right button press " < " left button press in this post. )
I usually stick to my first bar Unless of course Protect wears off, or Shock Spikes or I need Speed Surge back up then It's:
Full Thrust (up) > > > Protect > Shock Spikes (down) < < < < Full Thrust > Skewer II > Feint < < Full Thrust
21 Button presses for 7 actions
Even is all these skills are in a row it looks like this:
Full thrust > Protect > Shock Spikes < < Full Thrust > > > Skewer II > Feint < < < < Full Thrust
to do 7 actions it takes 19 button presses. Thats with all the skills lined up in a row.
What would Auto Attack do in this situation?
Basic attacks (Light Thrust Heavy Thrust and Full Thrust) will become your auto attack
SO it now looks like this
(auto attack) Protect > Shock Spikes (auto attack ) > Skewer II > Feint (Auto attack)
7 button presses for a total of 7 actions.
Dealing with a mouse and K/B and pressing 1 2 3 4 5 1 is fine and dandy, but you aren't dealing with just keyboard gamers with this game. In the future You'll have PS3 users who will be complaining of this as they will use the controller as their #1 input.
Adding auto attack to create a less hectic system is the best middle ground solution for controller (PS3/ some PC) users VS K/B mouse users.
People have complained about no one chatting in FFXIV, maybe one of the side effects of auto attack will be more free time to type a few words and let auto attack take a round or two.
as far as voice chat. When was the last time you were on PSN or Xboxlive and didn't have some kid cussing up a storm or some ignorant person throwing racial slurs left and right? Or the person who has a domestic argument with a open mic? Or the person who's open mic is nothing but static? The only time I've had had any tolerable VoIP experiences was with my LS over ventrillo and even then there were times when I just wanted to turn it off. Lets not even mention those people who don't like to talk on vent and would rather type what do you do about them?
Last edited by ChiefCurrahee; 03-12-2011 at 10:33 PM.


I don't know about you but this is how I do it at NM as a LNC:i'll say it again
With the current UI, I feel that it's too cumbersome NOT have some sort of auto attack.
especially with a game pad, and when the PS3 version is released this is what people will complain about.
as of now this is how battle goes:
Basic attack --> --> --> --> --> TP SKILL <-- <-- <-- <-- <-- Basic attack <up> --> --> --> JOB ABILLITY <down> <-- <-- <-- BASIC ATTACK BASIC ATTACK BASIC ATTACK --> --> --> TP SKILL
Thats 8 actions which takes 29 button presses.
Most of that can be avoided by using strictly a keyboard and 8 actions only take as many button presses.
Adding Auto attack won't necessarily reduce the amount of button presses it takes to navigate the current battle UI but allow a less frantic pace to navigation.
you can rely on Auto attack to build your TP while you navigate the tabs for your next skill.
back in alpha the pace of battle was much slower, where attacks took 5-10 seconds (no lag) this allowed time to choose your next attack the battle UI was much more manageable. When they updated the combat system in Beta they didn't touch the battle UI. It's time for a change.
Speed Surge II -> Invigorate II -> Full Thrust -> Full Thrust -> Macro 1 BR shout -> Keen Flurry -> Raging Strike -> Ferocity -> Hawk's Eye -> Macro 2 BR activate -> (Feint) -> Full Thrust -> Full Thrust -> Twisting Vice/Moon Rise II (depends on what I used back in BR) -> (Feint) -> Full Thrust -> Full Thrust -> Skewer II -> (Feint) -> Twisting Vice/Moon Rise II (If I didn't have to Feint)
That's my one cycle, depends on my Stamina available I would throw in more Stamina-less buff. The best part is I only use one bar.
Last edited by MariyaShidou; 03-12-2011 at 09:24 PM.


Speed Surge II (1) Invigorate II (2) Full Thrust (3) Keen Flurry (4) Raging Strike (5) Ferocity (6) Hawk's Eye (7) Feint (8) Twisting Vice/Moon Rise II (9) Skewer II (0)I don't know about you but this is how I do it at NM as a LNC:
Speed Surge II -> Invigorate II -> Full Thrust -> Full Thrust -> Macro 1 BR shout -> Keen Flurry -> Raging Strike -> Ferocity -> Hawk's Eye -> Macro 2 BR activate -> (Feint) -> Full Thrust -> Full Thrust -> Twisting Vice/Moon Rise II (depends on what I used back in BR) -> (Feint) -> Full Thrust -> Full Thrust -> Skewer II -> (Feint) -> Twisting Vice/Moon Rise II (If I didn't have to Feint)
That's my one cycle, depends on my Stamina available I would throw in more Stamina-less buff. The best part is I only use one bar.
So you press: 1 2 3 3 (macro) 4 5 6 7 (macro) 8 3 3 9 8 3 3 0 8 9.
18 button presses for 18 actions +2 macro presses
With auto attack you would press 1 2 (auto attack) (auto attack) <macro> 4 5 6 7 <macro> 8 (auto attack) (auto attack) 9 8 (auto attack) (auto attack) 0 8 9
12 button presses + 2 macros
On a game pad it's a nightmare!
1 > 2 > 3 3 (macro) > 4 > 5 > 6 > 7 (macro) > 8 < < < < < 3 3 > > > > > > 9 < 8 < < < < < 3 3 > > > > > > >0 < < 8 > 9
52 button presses for 18 actions + 2 macro presses
with auto attack : (each slot number -1 because full thrust is taken out i.e. "4" becomes "3", "5" becomes "4" ect ect)
1 > 2 (auto attack) (auto attack) [macro] > 3 > 4 >5 > 6 [macro] > 7 (auto attack) (auto attack) > 8 < 7 (auto attack) (auto attack) > > 9 < < 7 > 9
25 button presses +2 macro presses


I agree.
Add the "option"for the player to go into auto-attack mode (FF XI) spam an attack routine until the enemy is dead is perfect for players looking to farm for hours for materials, or who are just not in the mood for fancy fighting for particular reasons. But, as soon as they want to get serious and start doing more complex actions, they can turn off auto-attack with the press of a button and be able to enter commands again.
In the end, you have a WIN-WIN situation where FF XI and FF XIV players are both happy and have more gameplay choices to choose from. I hope they implement a feature like this for us in the near future!
In the letters it said they are working on an Auto-attack feature so it will make it more like FFXI, so we just may see the stamina bar going out the door, that or normal attacks won't use the stamina bar.
Taken from another one of my post but has to do with this one as well.
Last edited by Dargoth_Draconia; 03-12-2011 at 12:43 PM.



There are quite a few more tactics involved than spamming 1 or 2 or whatever. I have learned that doing that only leaves me out of stamina for more important skills like Provoke, Sentinel, etc. Plus another good tactic to the current system is to start a battle regimen when you are nearly out of stamina, this lets your stamina bar's recover while others join the battle regimen.
Auto attack is unnecessary, Just adapt to the current system in place. It just needs improvements such as lag times and animation of attacks.
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