
Originally Posted by
KeyserSoze
I am 100% in favor of implementing the auto-attack function into the battle system.
One of the very first things I noticed about the current battle system is the constant spamming of abilities starting at rank 1. I didn't have that same feeling of accomplishment as I did in XI. When you started leveling a new job in XI, your options were VERY limited, many to the point of just auto-attack and a 2 hour ability available. I felt this made leveling up "that" much more rewarding.
At levels 10-20, you were thrown to the wolves in Valkurm, forming parties of six with still, very limited abilities. Players were forced to learn that combat system, or die. I think this punishing process made every good FFXI player into what they were, skill-wise. If you really think about it, it wasn't until level 30 where you finally felt you had enough abilities/spells to be a semi-bad ass.
One of the things I truly loved about FFXI was how hard and time-consuming it really was. If you dumb-down a FF MMO, of course it won't be successful. I believe if auto-attack is implemented, it can bring some of that feeling of accomplishment back. Maybe taking away some of the abilities wouldn't be a bad idea either. I want to feel as if I earned every ability.
The next big reason I think auto-attack can be great is it can open up more options and freedom for tactical combat. As the combat stands right now, there is very little, to no strategy involved with combat. This is more so with party combat, as soloing always requires some tactics.
If auto-attack is in place, combat speed can be slowed down and allow for some more party tactics including the battle positioning, which was supposed to have a huge role in combat. For an online game, slower combat just makes sense. Some lag will always be present, so slowing down the combat will give everyone a fair chance.
I just honestly see auto-attack opening up the combat system completely. As well as the entire experience of leveling up.