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  1. #21
    Player
    TwoEggs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    84
    Character
    Two Eggs
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I hardly ever used holy except on speedruns never in coil.. when your WHM is geared up medica 2 was over healing anyways I like that it lasts longer.. and cure 3 well hell I never used it cause it wasn't mana efficent seems lile they fixed it by reducing the cost on cure 2 proc.. not nerfing imo looks lile balancing.. the reduction in cure 2 cast time is fantastic
    (3)

  2. #22
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nofacekiller View Post
    Medica II nerf is unacceptable. This game strongly encourages keeping people topped off rather than triage healing. Especially right when Titan hits phase 5.
    that's the opposite of what titan does...

    titan shows you that when the unavoidable damage comes in like clockwork, you can take your time to heal everyone up rather than scramble to keep everyone topped off at all times.

    medica II nerf honestly makes complete sense, and to be completely honest every whm worth their salt would still cast it even if they cut the potency in half and didn't double the duration - it's ridiculously efficient
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  3. #23
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    To OP, whew, golly, that's toned down? Sorry I missed your earlier posting.

    Actually, you made some good points, some I agree with some not, but referring to people who have a different opinion as 'inane', 'asinine', 'idiotic', 'stupid', 'idiot', undermines your own arguments.
    (1)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  4. #24
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Personally, I like these "nerfs" to the WHM.

    1) Never used Thunder, so whatever. And I don't really care about the Holy nerf; healer having one of the best AoE attacks always seemed odd. If I was DPSing it was Aero and a Stone II or three occasionally, or Holy in a WP speed-run, but outside the Slime boss (my BLM Flares the adds anyway, so I only ever needed to Holy twice anyway) and King (took me one or two Holies to kill adds depending on RNG anyway, so now it always takes two. Big deal, I have the mana to do that, and the King takes that much extra damage) I used it more for the AoE stun (which is unchanged) rather than damage.

    2) Cure 3 actually has a use now. Increased range and when proc'ed costs less mana than Cure II. Even if it only hits one tank and a melee, I'll take it.

    3) Medica II...honestly, the regen was causing so many aggro problems, and like others have said, cast Medica II then spam Medica if you have to AoE heal a party. Much more mana and healing efficient.

    4) Virus...this is the only real important nerf I see, but its not a WHM nerf so much as a magic nerf overall. Yeah, not going to use it in 8-mans, or if my 4-man has a SMN, so it kinda hurts a little. Just have to adjust tactics to compensate.
    (1)

  5. #25
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Cynric View Post
    cure 3 being half mana now is a buff yo cure 3, a crit cure 3 for tons of mana was a waste of mana now with the new cost it will have a niche .

    medica 2 is less hate all at once so this isnt really that bad,

    holy and thunder is whatever as whm is a healer not a dps.

    virus was the biggest thing and its not even that bad.
    1.) Cure III is a joke. I have never, not once, cast Cure III intentionally. Medica I and II are less MP and have a larger radius. I don't even have it on my hotbar anymore.

    2.) Medica II is a wash, though the potency was nice to have in crisis moments. If you pull hate using Medica II, you aren't using your abilities or managing hate correctly.

    3.) Do you even play WHM? It's not viable in Coil. One place. ONE. It's viable EVERYWHERE ELSE. Would you rather I just stand there waiting for someone to take damage? Let's not kill faster, more efficient, and complete dungeons ahead of schedule because you want the WHM to never, under any circumstances cast any offensive magic. Standing around doing nothing waiting for HP to fall is a waste of potential. Please reevaluate your post as this makes you look ignorant.

    4.) Yeah, go tell that to Turn 5 and let me know how that works out for you.
    (3)

  6. #26
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by LeafyVegetable View Post
    Join the scholar master race
    Already there basking in the glory, haha.
    (0)

  7. #27
    Player
    shanvhere's Avatar
    Join Date
    Mar 2011
    Location
    Houston, TX
    Posts
    251
    Character
    Shanvhere Kurosaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nofacekiller View Post
    Medica II nerf is unacceptable.


    You can spam MII in Turn 2 boss and kill him EASY on his rage.
    (0)
    If pigs can really fly, I wouldn't care about anything else!!!

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