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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    cure 3 being half mana now is a buff yo cure 3, a crit cure 3 for tons of mana was a waste of mana now with the new cost it will have a niche .

    medica 2 is less hate all at once so this isnt really that bad,

    holy and thunder is whatever as whm is a healer not a dps.

    virus was the biggest thing and its not even that bad.
    (5)

  2. #2
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Cynric View Post
    cure 3 being half mana now is a buff yo cure 3, a crit cure 3 for tons of mana was a waste of mana now with the new cost it will have a niche .

    medica 2 is less hate all at once so this isnt really that bad,

    holy and thunder is whatever as whm is a healer not a dps.

    virus was the biggest thing and its not even that bad.
    1.) Cure III is a joke. I have never, not once, cast Cure III intentionally. Medica I and II are less MP and have a larger radius. I don't even have it on my hotbar anymore.

    2.) Medica II is a wash, though the potency was nice to have in crisis moments. If you pull hate using Medica II, you aren't using your abilities or managing hate correctly.

    3.) Do you even play WHM? It's not viable in Coil. One place. ONE. It's viable EVERYWHERE ELSE. Would you rather I just stand there waiting for someone to take damage? Let's not kill faster, more efficient, and complete dungeons ahead of schedule because you want the WHM to never, under any circumstances cast any offensive magic. Standing around doing nothing waiting for HP to fall is a waste of potential. Please reevaluate your post as this makes you look ignorant.

    4.) Yeah, go tell that to Turn 5 and let me know how that works out for you.
    (3)

  3. #3
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Thunder removal and Holy nerfs were whatever....it's mostly a nerf to speedruns.



    Medica II nerf is unacceptable. This game strongly encourages keeping people topped off rather than triage healing. Especially right when Titan hits phase 5. Other examples include keeping people topped off on ADS in case somebody lags and gets hit by a laser (on low hp targets the AOE ticks can kill right after), etc etc.


    Moreover, it is a straight nerf to tank healing, as the HoT was very useful coupled with Regen on tanks.
    (1)

  4. #4
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nofacekiller View Post
    Medica II nerf is unacceptable. This game strongly encourages keeping people topped off rather than triage healing. Especially right when Titan hits phase 5.
    that's the opposite of what titan does...

    titan shows you that when the unavoidable damage comes in like clockwork, you can take your time to heal everyone up rather than scramble to keep everyone topped off at all times.

    medica II nerf honestly makes complete sense, and to be completely honest every whm worth their salt would still cast it even if they cut the potency in half and didn't double the duration - it's ridiculously efficient
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  5. #5
    Player
    shanvhere's Avatar
    Join Date
    Mar 2011
    Location
    Houston, TX
    Posts
    251
    Character
    Shanvhere Kurosaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nofacekiller View Post
    Medica II nerf is unacceptable.


    You can spam MII in Turn 2 boss and kill him EASY on his rage.
    (0)
    If pigs can really fly, I wouldn't care about anything else!!!

  6. #6
    Player
    MonsieurKay's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Madame Kay
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Holy was very overpowered. It's a normal nerf. For the CureIII "nerf", I don't see at as a nerf since it used so much MP for less potency than CureII and less range than Medica. I never used the proc. Now, I might consider using it since WHM is all about MP management.
    (3)

  7. #7
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Altheras View Post
    How could it be cast more frequently exactly?
    I assume he was referring to how you could chain 3 Holy's back-2-back with nary a penalty, solely because of the stun effect rendering mobs immobile the entire time, to which the devs didn't touch that aspect of the spell.
    (0)

  8. #8
    Player
    lordbones's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Lord Bones
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Cure III is now useless. (Unless they make some raid mechanic where your Healers will be out of Medica range. Lol?)

    It was useless even with the nice auto crit that you get on the CII proc. In fact, the only time I ever used a Proc'd Cure III was during Titan when everyone stacks on jumps. Totally unnecessary, but I like to use it to keep my tank awake and paying attention, and as solo WHM healer in Titan it was pretty much guaranteed that everyone was full HP in one heal.

    ...Nobody uses Cure III without a proc, and even now...It's going to be extremely rare to see a WHM even use a Proc'd Cure III unless a game mechanic forces it.

    Really don't see how Yoshi can call this a buff.
    (3)

  9. #9
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by lordbones View Post
    Cure III is now useless. (Unless they make some raid mechanic where your Healers will be out of Medica range. Lol?)
    24 mans. At the very least, 6 tanks in range of C3. Also, Medica probably won't hit the other 2 parties, so C3 will/should become the go to melee heal if multiple cross party people have low health.
    (2)

  10. #10
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Castillan View Post
    It is notably very useful in primal battles where people gather and then have to scatter again quickly to avoid AoEs.
    There is your answer, instead of spamming Medica II then Med I, why not try Medica II and Cure III?

    From what I see, I think Medica II is the biggest buff out of everything they did, more often than not, people will top off the party even with the Medica II regen on, what does that mean? That's 10~15 seconds of wasted regen potential AND more aggro generated in a shorter time. Now with the new effect, those tics are spread out more, which means less aggro and while this can be situational band aid the little damages that people get from making mistakes.

    In a coordinated party, people will know when to stack and say for example we stack on Titan's butt because of Tumelts, with the new range of Cure III, it can reach the tank (if you place yourself properly) it'll have a bigger potency, and I believe that's worth the extra 100 MP, instead of using Medica I twice.
    (0)
    Last edited by Decrith; 12-17-2013 at 10:38 AM.

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