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  1. #11
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ark_mage2 View Post
    Personally I feel this could be solved more elegantly if the actions and spells themselves had enough visual identity that you wouldn't need to read any sort of text. It would simply be apparent that someone was casting a specific spell or using a specific ability.
    In a perfect world, I agree.

    The issues with that are the added effort to do more animations and the sad fact that lower-end machines (like mine) suffer horribly in any type of crowded situation to the point where text on screen is the only real indicator I have left.
    (0)

  2. #12
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    In time, that would be a decent solution. But as it is now, it would take ages to implement that, while there are still so many things for the dev team to take care of. I'd say add spell names now, change animations later. How's that?
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    13
    It's a complicated issue... I'm kind of sad that the battle log is largely useless because of how quickly actions occur and the amount of words used to describe them.
    (0)

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