


In a perfect world, I agree.
The issues with that are the added effort to do more animations and the sad fact that lower-end machines (like mine) suffer horribly in any type of crowded situation to the point where text on screen is the only real indicator I have left.![]()



In time, that would be a decent solution. But as it is now, it would take ages to implement that, while there are still so many things for the dev team to take care of. I'd say add spell names now, change animations later. How's that?![]()

It's a complicated issue... I'm kind of sad that the battle log is largely useless because of how quickly actions occur and the amount of words used to describe them.
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