First off, if you haven't already, please look at the confirmed PvP skills in the patch notes here. CTRL+F for "Sacred Prism" and you'll find the following list!
CONFIRMED PVP SKILLS LIST HERE
PALADIN
Testudo Reduces damage taken by target party member by 30%.Duration: 8s
Cannot be cast on self.
Enhanced Testudo: Shortens recast time to 180 seconds.
Enhanced Testudo II: Extends duration to 16 seconds.
Enhanced Testudo II: Increases damage reduction to 50%. Gladiator / Paladin
Glory Slash Delivers an attack with a potency of 140 to all enemies in a cone before you.Additional Effect: Removes one beneficial status from target
Enhanced Glory Slash: Shortens recast time to 180 seconds.
Enhanced Glory Slash: Increases potency to 200.
WARRIOR
Mythril Tempest Delivers an attack with a potency of 140 to all nearby enemies.Additional Effect: 10-yalm knockback and Stun Duration: 2s
Enhanced Mythril Tempest: Shortens recast time to 150 seconds.
Enhanced Mythril Tempest II: Increases potency to 200.
Enhanced Mythril Tempest III: Increases duration to 4 seconds. Marauder / Warrior
Thrill of War Increases maximum HP of self and nearby party members by 15% and restores HP by 15%.
Duration: 15s
Enhanced Thrill of War: Shortens recast time to 180 seconds.
Enhanced Thrill of War II: Extends duration to 25 seconds.
Enhanced Thrill of War III: Increases HP increase and restoration to 25%.
ALL TANKS (Warrior and Paladin)
Full Swing Delivers an attack with a potency of 150.
Additional Effect: Damage over timePotency: 30 Duration: 15s
Additional Effect: Increases target's damage taken by 10% Duration: 15s
Enhanced Full Swing: Shortens recast time to 180 seconds.
Enhanced Full Swing II: Increases duration to 25 seconds.
Enhanced Full Swing III: Increases HP increase and restoration to 25%.
MONK
xe Kick Delivers an attack with a potency of 160 to all nearby enemies.
Additional Effect: Pacification Duration: 5s
Additional Effect: Grants Greased Lightning III Duration: 12s
Enhanced Axe Kick: Shortens recast time to 180 seconds.
Enhanced Axe Kick II: Increases potency to 240.
Enhanced Axe Kick III: Increases duration to 9 seconds. Puglist / Monk
Somersault Delivers an attack with a potency of 160.
Additional Effect: Decreases spell speed of target by 30% Duration: 10s
Enhanced Somersault: Shortens recast time to 180 seconds.
Enhanced Somersault II: Extends duration to 20 seconds.
Enhanced Somersault III: Increases spell speed reduction to 50%.
MONK AND DRAGOON
Fetter Ward Grants immunity to stun, sleep, bind, heavy, and disease.
Duration: 5s
Enhanced Fetter Ward: Shortens recast time to 120 seconds.
Enhanced Fetter Ward II: Extends duration to 10 seconds.
Weapon Throw Delivers a ranged attack with a potency of 50.
Additional Effect:20% chance of inflicting Heavy when dealt from behind Duration: 6s
Additional Effect:Removes Sprint effect when dealt from behind
Enhanced Weapon Throw: Shortens recast time to 60 seconds.
Enhanced Weapon Throw II: Extends duration to 12 seconds.
Enhanced Weapon Throw III: Increases effect potency to 40%.
DRAGOON
pulse Rush Delivers an attack with a potency of 200.
Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos Duration: 10s
Enhanced Impulse Rush: Shortens recast time to 180 seconds.
Enhanced Impulse Rush II: Extends duration to 20 seconds.
Enhanced Impulse Rush III: Increases TP reduction to 50%. Lancer / Dragoon
Skewer Delivers an attack with a potency of 180.
Additional Effect: Reduces target's INT by 20% Duration: 10s
Enhanced Skewer: Shortens recast time to 150 seconds.
Enhanced Skewer II: Extends duration to 20 seconds.
Enhanced Skewer III: Increases INT reduction to 40%.
BARD
Manasong Restores 25% of maximum MP for all nearby party members.
Enhanced Manasong: Shortens recast time to 180 seconds.
Enhanced Manasong II: Increases MP recovery to 40%. Archer / Bard
Farshot Delivers a ranged attack with a potency of 140. Potency is not affected by distance.
Additional Effect: Attack delivered with critical hit rate increased by 15%
Enhanced Farshot: Shortens recast time to 120 seconds.
Enhanced Farshot II: Increases potency to 190.
Enhanced Farshot III: Increases criticial hit rate by an additional 10%.
Blast Shot Delivers an attack with a potency of 150 to target and enemies near it.
Additional Effect: 10-yalm knockback to target
Enhanced Blast Shot: Shortens recast time to 180 seconds.
Enhanced Blast Shot II: Increases potency to 200.
Enhanced Blast Shot III: Increases knockback distance to 15 yalms.
WHITE MAGE
Sacred Prism Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage.Cure Potency: 50 Duration: 18s
Enhanced Sacred Prism: Shortens recast time to 180 seconds.
Enhanced Sacred Prism II: Extends duration to 30 seconds.
Enhanced Sacred Prism III: Increases cure potency to 100. Conjurer / White Mage
Divine Breath Resurrects target at 10% of maximum HP/MP/TP.
Enhanced Divine Breath: Shortens recast time to 180 seconds.
Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
BLACK MAGE
Night Wing Puts target and enemies near it to sleep.Duration: 10s
Enhanced Night Wing: Shortens recast time to 180 seconds.
Enhanced Night Wing II: Extends duration to 20 seconds. Thaumaturge / Black Mage
Phantom Dart Deals unaspected damage with a potency of 120.
Additional Effect: Reduces target's elemental resistances by 10% Duration: 15s
Enhanced Phantom Dart: Shortens recast time to 180 seconds.
Enhanced Phantom Dart II: Increases potency to 180.
Enhanced Phantom Dart III: Extends duration to 30 seconds.
SUMMONER (and Arcanist)
Misty Veil Reduces target's range by 10%. Range cannot be reduced to less than 3 yalms.
Duration: 15s
Enhanced Misty Veil: Shortens recast time to 180 seconds.
Enhanced Misty Veil II: Extends duration to 25 seconds.
Enhanced Misty Veil III: Increases range reduction to 30%. Arcanist / Summoner
Wither Deals unaspected damage with a potency of 170 to all enemies in a cone before you.
Additional Effect: Removes one beneficial status from target
Enhanced Wither: Shortens recast time to 180 seconds.
SCHOLAR (But not Arcanist)
Aura Blast Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: 10-yalm knockback to target
Enhanced Aura Blast: Shortens recast time to 180 seconds.
Enhanced Aura Blast II: Increases potency to 200.
Enhanced Aura Blast III: Increases knockback distance to 15 yalms. Scholar
Focalization Increases nearby party members' elemental resistances by 15%.
Duration: 15s
Enhanced Focalization: Shortens recast time to 180 seconds.
Enhanced Focalization II: Extends duration to 25 seconds.
Enhanced Focalization III: Increases resistances to 25%.
PALADIN, MONK, AND DRAGOON
Enliven Instantly restores 50% TP.
Enhanced Enliven: Shortens recast time to 180 seconds.
Enhanced Enliven II: Increases TP recovery to 75%.
WHITE MAGE, BLACK MAGE, AND SUMMONER
Aetheric Burst Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% Duration: 10s
Enhanced Aetheric Burst: Shortens recast time to 180 seconds.
Enhanced Aetheric Burst II: Extends duration to 20 seconds.
Enhanced Aetheric Burst III: Increases skill speed reduction to 50%. Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
Equanimity Allows casting without interruption by attacks.
Duration: 10s
Enhanced Equanimity: Shortens recast time to 300 seconds.
Enhanced Equanimity II: Extends duration to 20 seconds.
BARD, WHITE MAGE, BLACK MAGE, SUMMONER
Mana Draw Restores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%
EVERY CLASS
Purify Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
HEALER CLASSES
Attunement Greatly enhances evasion while nullifying 90% of damage. Cannot move or act while in effect.
Duration: 10s
Enhanced Attunement: Shortens recast time to 180 seconds.
PVP Traits (here is a list of traits for PvP!)
Enhanced Strength (PvP) Increases strength by 4.
Enhanced Strength II (PvP): Further increases strength by 8.
Enhanced Strength III (PvP): Further increases strength by 13.
Enhanced Strength II (PvP)
Enhanced Strength III (PvP)
Enhanced Dexterity (PvP) Increases dexterity by 4.
Enhanced Dexterity II (PvP): Further increases dexterity by 8.
Enhanced Dexterity III (PvP): Further increases dexterity by 13.
Enhanced Dexterity II (PvP)
Enhanced Dexterity III (PvP)
Enhanced Vitality (PvP) Increases vitality by 4.
Enhanced Vitality II (PvP): Further increases vitality by 8.
Enhanced Vitality III (PvP): Further increases vitality by 13.
Enhanced Vitality II (PvP)
Enhanced Vitality III (PvP)
Enhanced Intelligence (PvP) Increases intelligence by 4.
Enhanced Intelligence II (PvP): Further increases intelligence by 8.
Enhanced Intelligence III (PvP): Further increases intelligence by 13.
Enhanced Intelligence II (PvP)
Enhanced Intelligence III (PvP)
Enhanced Mind (PvP) Increases mind by 4.
Enhanced Mind II (PvP): Further increases mind by 8.
Enhanced Mind III (PvP): Further increases mind by 13.
Enhanced Mind II (PvP)
Enhanced Mind III (PvP)
Enhanced Piety (PvP) Increases piety by 4.
Enhanced Piety II (PvP): Further increases piety by 8.
Enhanced Piety III (PvP): Further increases piety by 13.
Enhanced Piety II (PvP)
Enhanced Piety III (PvP)
All of these abilities are useable alongside your existing PvE abilities which may or may not be tweaked in PvP.
So with that in mind....look at your classes skills and consider the traits. Think about strategies for your class and post here
ALSO, if Items are allowed in the Wolves Den, there will be ways to counter things! For instance, if one of your teammates is asleep, use a Smelling Salts on them to wake them up (make sure you buy these, HQ for faster cooldown). If you are the one sleeped, Yoshida said the ability [Fetter Ward] will be able to wake you up and remove sleep but it has a long recast time and if the mage wants you asleep they will probably cast it again using something like Swiftcast so please consider this beforehand.
If you are a caster class, use [Surecast] and [Equanimity] as ways to cast without interruption.
Discuss.