Quote Originally Posted by Kitru View Post
The only reason would be to add a specific desired construct to the existing classes and jobs (which is basically what Yoshi has says that they'll be basing their decisions around).
As I've mentioned, SAM's aesthetic happens to suffer the same problem NIN does. It's too unique and there is a little leeway in terms of where they can insert the job. I can picture people being VERY pissed if SAM were to be derived from lancer (for example), and even more furious if Masamune was turned into a naginata for the sake of that idea.
There's also lore and story considerations to take into account. Samurai isn't an Eorzean class/job, which presents some problems if it were going to be implemented as a class (jobs can pull the "exotic combat style" thing because that's kind of what they're supposed to be; WAR is from the far north, SCH/SMN are from the ancient past).
How is this an issue? You write lore and wait for the proper moment to introduce the class/job and the lore that supports it. The original classes that launched with 1.0 had the benefit of setting to back them up (since each guild was clearly presented as having their place in the world), and I don't see MRC (per my suggestion) or SAM having any trouble if they were introduced in an expansion that focuses on the far east.
While I think that SAM is one of those "eventually" and/or "if we get to it" classes, I fully expect that we'll get a bunch of other classes first, if only because they're the lower hanging fruit
This is fine and to be expected. I wouldn't want them to randomly shoehorn jobs in for no reason. That's how we ended up with SAM and NIN coming from a bunch of pirates in FFXI rather than a more "pure" source.
the class could be simply the 2h sword class that turns into SAM at 30; as long as the base class didn't *scream* SAM while not being completely antagonistic towards it, it could work).
On the first point, SE has shown with XIV that they care a lot about stuff like attack animations and stances (MRD and LNC have VERY different stances instead of the blanket 2-hander animation schedules other MMOs tend to use). A claymore and a great katana are and should be held differently, so a 2-handed sword class wouldn't sprout SAM without going against the way classes are built and animated.

On the second point, a class heavily leaning towards a job is not strange and could even be called expected. GLA plays pretty much like a PLD with less cooldowns, for example.