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  1. #1
    Player
    beydan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    37
    Character
    Beydan Rauffa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    My group has a few t5 kills in with a ps3 main tank and 2 pc players who use controller. His only real issue was that terrain features like the hill you pull from and the ditch you hide in during divebmombs created line of sight issues for him due to camera constraints. As a result during phases 4/5 he kinda faces twintania a little differently and when the first 2 hygieia/asclep spawn he chills at the top of the ditch until a few seconds before the second set of divebombs.

    Honestly the only raid situation in which there were clear issues as a result of his using ps3 was turn 4 because soldiers/knights/bugs take a while to actually appear on his screen.
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  2. #2
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    Quote Originally Posted by beydan View Post
    Honestly the only raid situation in which there were clear issues as a result of his using ps3 was turn 4 because soldiers/knights/bugs take a while to actually appear on his screen.
    What I quickly learned to do as the solution to this was to never ever wait until I saw a mob visually show up on my screen. I'd always see mobs appear on my enemy list a good second or two before it actually dropped down. If I waited for the mob to visually appear before I did my first move to draw aggro, I'd usually be too late. Instead, I would cast a flash the instant I saw mobs appear on my enemy list, and by the time the mobs actually appeared, the flash had already hit and I was already dropping a CoS to solidify aggro. Never had a problem once I got that rhythm down, despite this issue.
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