So I want to know everything that makes this fight different for PS3 users. Yes, yes, we know, PC master race and all that crap, so we can skip all the jibes. I just want to know exactly what's causing issues. :P
Firstly, Focus Target is coming with 2.1, so that's no longer an issue. TS and stuff could still remedy this anyway but it should have been included in the first place.
Secondly, Fireball and Conflagration. I've heard mention of a "delay" on these spells but I've personally never seen it. The timing of the targets becoming visible and the attacks occurring are identical to those I see on videos PC. Am I just lucky does this have a cause unrelated to the format it's being played on?
Next Dive Bomb. I haven't personally experienced this, as my static only reached Turn 5 last week and haven't put much work into it yet. Unlike the above though, this is something I've heard about more frequently. That this has a delay on the target, making dodging them pretty much out of your hands. Is this true? Input from PS3 users?
Anything else? I've heard some people say the fight is laggy, but for me it ran like a dream. Especially after the stuttery Turn 4 with all those enemy models and annoyingly long load time when skipping the cutscene while the fight's already going on. Twintania herself was moving as fluidly as I could imagine on the format.
Any PS3 users actually done this, and if so what job? Were there any major issues like the Divebombs? Because honestly, compared to T4, from what I've seen so far it's running perfectly.