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  1. #11
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TaalAzura View Post
    so whats the confusion here?
    This:
    Quote Originally Posted by TaalAzura View Post
    And the builds aren't role specific, besides Turn1 ADS/Turn 5/Primals there no reason an OT should not be geared the same as MT.
    Am I misunderstanding something? it sounds like you totally disagree with me based on that quote.

    As for Enmity, I don't have enough reason to believe that we will be able to out Threaten the DPS at without Skull Sunder and BB being used at least every 4th Combo. Not saying you are incorrect because we are both speculating here. I would LOVE for what you suggest to be the reality, Trust me! So lets hope?

    But to be more realistic, I want them to make Defiance change to be 150% more Enmity, as opposed to the current 125%.

    So, pre-Defiance, 1 Damage = 1 Enmity
    - 100 Damage = 100 Enmity
    - D 65 Damage = 81.25 Enmity (Pre Patch)
    - 2.1D 65 Damage = 107.25 Enmity (2.1 hopeful)

    In this case, we sill wouldn't be able to hold without using Butchers Block all the time, because Monks, and Dragoons both are getting heavy buffs this patch to their damage, and we do NOT out damage them even while going full strength. (Bonus and Accessories) So to think that we would be able to hold enmity over them without BB would be very hopeful, but were at a HUGE strength disadvantage compared to both of them.
    (0)

  2. #12
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by ZDamned View Post

    Am I misunderstanding something? it sounds like you totally disagree with me based on that quote.
    Basically what I meant was for OT, the fights that I listed the OT should be in full DPS gear considering the little tanking that is needed, but for Caduceus/Turn2/Turn4/etc where the OT and MT roles are barely different, they should be geared to optimize tanking ability. I think we're on the same page there, unless I'm missing something x__x

    As for Enmity, I don't have enough reason to believe that we will be able to out Threaten the DPS at without Skull Sunder and BB being used at least every 4th Combo. Not saying you are incorrect because we are both speculating here. I would LOVE for what you suggest to be the reality, Trust me! So lets hope?

    But to be more realistic, I want them to make Defiance change to be 150% more Enmity, as opposed to the current 125%.

    So, pre-Defiance, 1 Damage = 1 Enmity
    - 100 Damage = 100 Enmity
    - D 65 Damage = 81.25 Enmity (Pre Patch)
    - 2.1D 65 Damage = 107.25 Enmity (2.1 hopeful)

    In this case, we still wouldn't be able to hold without using Butchers Block all the time, because Monks, and Dragoons both are getting heavy buffs this patch to their damage, and we do NOT out damage them even while going full strength. (Bonus and Accessories) So to think that we would be able to hold enmity over them without BB would be very hopeful, but were at a HUGE strength disadvantage compared to both of them.


    I want to believe SE+SP rotation is managable, but I know deep down in order to keep hate a BB rotation is necessary. With that said, tomorrow I'm taking some DPS friends to do their typical DPS rotations on a dummy against me trying to maintain hate without BB, as well as trying to find a rotation that minimizes BB usage if you're interested in any data/findings. If it is possible or close, I would go as far as to put WAR helm/Allagan Hands/melding the ACC for -3 Parry+3 DTR. ALso, you must take into account the fact that fights like Turn 4 and Twintania, the DPS have to occasionally change targets, giving you a chance to build more hate.
    (0)

  3. #13
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Bump, anyone besides ZDamned have anything engaging to say?
    (1)

  4. #14
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Yeah, still waiting for a MT BiS build here too

    P.S: No Gryphonskin pleasey <3
    (0)

  5. #15
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I'm quite the lazy type hence I don't really care much about crafting any accessories. I currently am in 11/12 i90, just missing the allagan ring. My stats put me at 481 accuracy after Stuffed Cabbage. All my other stats are what you see if you view my profile. I don't know if I could consider them BiS, but it works for me so far.
    (0)

  6. 12-17-2013 02:46 PM

  7. #16
    Player
    Zleako's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Zleako Dragonbane
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I have been messing with spread sheet I put together for warrior gear

    all acc's fending

    PURE MT Dual Haken, Allagan(helm,belt,legs,feet and ring) warrior(chest,gloves) Hero(earrings and ring) Inferno ring + HQ Finger Sandwhich

    Hyur Midlander(30 pts into Vit) 371 Str, 190 Dex, 527 Vit, 582 Par, 487 Acc, 375 Crit, 213 Det, 384 Spd

    Just speculation on maxing VIT/Par while keep ~480 Acc

    any other ideas?
    (0)

  8. #17
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TaalAzura View Post
    No but it it critical to dmg output. I'm arguing maintaining a 10% damage increase for you as well as the other tank can potentially be prioritized over the BB combo if you're able to maintain enmity through DPS, only using BB early in the fight to build hate and if you are close to losing hate. It depends on a lot of factors and is all theorycrafting until tomorrow.
    Well the problem is that you had Monks and DRG getting their massive buffs.
    So we'll be a bit mor stressed to maintain enmity.
    Trut be told, while SE does provide about 11% more damage, it isn't absolutely critical, so you can afford to not have it up 100% of the time like we do now with BB>BB>SE.
    Particularly since the 10% reduced damage is very important for maintaining for the success of the raid.

    You do have a point, alot of it is theory and we really won't know how much of an effect this has until parses pop up.
    (0)

  9. #18
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Grembo View Post
    Yeah, still waiting for a MT BiS build here too

    P.S: No Gryphonskin pleasey <3
    In the OP! Swap Allagan ring with Vortex until i do maths for the parry mitigation & enmity maintaining vs dmg output and enmity creation, respectively.

    Quote Originally Posted by Zleako View Post
    I have been messing with spread sheet I put together for warrior gear

    all acc's fending

    PURE MT Dual Haken, Allagan(helm,belt,legs,feet and ring) warrior(chest,gloves) Hero(earrings and ring) Inferno ring + HQ Finger Sandwhich

    Hyur Midlander(30 pts into Vit) 371 Str, 190 Dex, 527 Vit, 582 Par, 487 Acc, 375 Crit, 213 Det, 384 Spd

    Just speculation on maxing VIT/Par while keep ~480 Acc

    any other ideas?

    For that build I would swap the hero earring with Allagan (assuming it drops) and the inferno bracelet with the hero one. Unless theres a minimum skillspeed we need to hit to maintain out SP debuff, its safe to say the other secondary stats are more beneficial (see: wrist) and maximizing parry (see: ear).

    Quote Originally Posted by Leiron View Post
    Well the problem is that you had Monks and DRG getting their massive buffs.
    So we'll be a bit mor stressed to maintain enmity.
    Trut be told, while SE does provide about 11% more damage, it isn't absolutely critical, so you can afford to not have it up 100% of the time like we do now with BB>BB>SE.
    Particularly since the 10% reduced damage is very important for maintaining for the success of the raid.

    You do have a point, alot of it is theory and we really won't know how much of an effect this has until parses pop up.
    Next week I'll have that BiS build, assuming the feet finally drop for me this/next week, and I plan on testing the build extensively with a full ilv90 MNK & BLM. Ideally I'd like to find a rotation that can fill these requirements:
    > Keep the SP Debuff up.
    > Keep a SE buffed Fracture up.
    > Minimize usage of BB combo, if not excluding it.
    (0)
    Last edited by TaalAzura; 12-17-2013 at 04:06 PM.

  10. #19
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TaalAzura View Post
    Unless theres a minimum skillspeed we need to hit to maintain out SP debuff, its safe to say the other secondary stats are more beneficial...
    Why? DTR is the weakest stat for WAR due to offering only a small damage bonus and being focused on autoattacks (damage-based enmity only). Crit is random and has diminishing relative returns with Wrath stacks. Skill speed increases frequency of Inner Beast use and increased damage both, plus offers you the opportunity to get an extra attack off in Berserk before Pacification. I can see prioritizing Parry, but why would you want DTR and CHR?
    (0)

  11. #20
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Gamemako View Post
    Why? DTR is the weakest stat for WAR due to offering only a small damage bonus and being focused on autoattacks (damage-based enmity only). Crit is random and has diminishing relative returns with Wrath stacks. Skill speed increases frequency of Inner Beast use and increased damage both, plus offers you the opportunity to get an extra attack off in Berserk before Pacification. I can see prioritizing Parry, but why would you want DTR and CHR?
    It takes 100 Skill speed in order to get 61 GCD in the time you could do 60 without it, so stacking into crit/det will offer a much higher output.
    (0)

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