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  1. #1
    Player
    TaalAzura's Avatar
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    Jul 2012
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    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60

    [Discussion] BiS WAR 2.1

    Current proposed build: http://xivdb.com/?wardrobe/5479/War-BiS-2.1-Taal-Kheru

    The only arguable slot currently is the hands, getting +11 DTR or +15 Parry, however with the huge loss in parry from the allagan axe (as well as the DTR stat it gains) using the warrior hands, sans OT in turn 5.

    For those who don't wish to try their luck at melding I've created another potential BiS build: http://xivdb.com/?wardrobe/6205/WAR-BiS-2.1

    Thoughts, comments or "no/10char"?
    (1)

  2. #2
    Player
    Baci's Avatar
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    Aug 2013
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    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Dual Haken!
    (1)

  3. #3
    Player EmSix's Avatar
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    May 2012
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    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    I'm curious why you opted for the AF+1 head over Allagan? Surely the extra parry would be more beneficial than the Determination/Skill Speed? Also same question regarding the Vortex ring, another loss of Parry.
    (0)

  4. #4
    Player
    ZDamned's Avatar
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    Sep 2011
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    Limsa Lominsa
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    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Honestly, BiS for what purpose now? Since we have PvP, and we have 3 PvE roles we can play, you need to be specific.

    BiS for an Main Tank, BiS for a Meaty Off Tank, or BiS for DPS Off Tank.

    Allagan Battleaxe is BiS for now since it's just higher level... so no discussion about weapon. But progressing to that I would say the new weapons with accuracy is our Tank weapon, Bravura Zenith is our Off Tank Weapon.

    I think MT with Full on Vitality>Parry>Accuracy, ignore EVERY other stat, and Maximize HP. In which, Melded accessories are not going to be best. you wanna see insane HP numbers, like 8800+

    For an Off tank/DPSer, Id rather see Strength prioritized over secondary stats. Mix accessories from other classes, or use the Crafted ones.

    BTW, Allagan Pants are changing. I think Warrior's are going to stay the same as the Allagan you posted int hat wardrobe.
    (0)

  5. #5
    Player
    TaalAzura's Avatar
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    Jul 2012
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    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by EmSix View Post
    I'm curious why you opted for the AF+1 head over Allagan? Surely the extra parry would be more beneficial than the Determination/Skill Speed? Also same question regarding the Vortex ring, another loss of Parry.
    As far as the ring goes, i think the DMG/enmity output and self heal increase outweighs the parry buff, had the ring not offered acc+parry i would have opted for that (sans Skill Speed).

    The helm situation may be a byproduct of me trying to reduce ACC in all pieces from the huge ACC buff on the Allagan Axe, however that's where the discussion comes in. The DTR will net around 3-4 STR, which in turns assists in your self heals/enmity creation, in contrast the parry assists in dmg reduction/enmity maintaining.

    Quote Originally Posted by ZDamned View Post
    Honestly, BiS for what purpose now? Since we have PvP, and we have 3 PvE roles we can play, you need to be specific.

    BiS for an Main Tank, BiS for a Meaty Off Tank, or BiS for DPS Off Tank.

    Allagan Battleaxe is BiS for now since it's just higher level... so no discussion about weapon. But progressing to that I would say the new weapons with accuracy is our Tank weapon, Bravura Zenith is our Off Tank Weapon.

    I think MT with Full on Vitality>Parry>Accuracy, ignore EVERY other stat, and Maximize HP. In which, Melded accessories are not going to be best. you wanna see insane HP numbers, like 8800+

    For an Off tank/DPSer, Id rather see Strength prioritized over secondary stats. Mix accessories from other classes, or use the Crafted ones.

    BTW, Allagan Pants are changing. I think Warrior's are going to stay the same as the Allagan you posted int hat wardrobe.
    the accessories grant only 450 HP in defiance, and 25 Parry (assuming you select allagan Neck/Ring/Ear and Hero Wrist/Ring), as opposed to 45 STR / 45 DEX / 34 Crit / 32 DTR, and the most difficult content being cleared without full ilv90 gear, can you honestly say having a larger mp pool gives more to the party and clearing content than all those stats?

    And by using the values of dmg output DTR = 0.23 and Crit = 0.17, the Crit beats out the DTR by 0.2. Maths aside, having 2 abilties which are maintained in your rotation that offer self heals, prioritizing crit there seems to be the proper path, considering even with the IB nerf getting a 50% heal increase holds more precedence over a slight constant increase.

    EDIT: I've swapped the Hero helm out for the Allagan, and the good news is we'll have enough ACC for turns 6-10 when it's released.
    (0)
    Last edited by TaalAzura; 12-17-2013 at 03:12 AM.

  6. #6
    Player
    ZDamned's Avatar
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    Limsa Lominsa
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    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Depending on what you are gearing for. You again, missed my whole entire post's point which was to ask WHAT are you BiSing to do? MT, OT, or DPSOT?

    PS: Stop talking about Enmity. It makes you sound bad.
    (0)

  7. #7
    Player
    TaalAzura's Avatar
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    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by ZDamned View Post
    Depending on what you are gearing for. You again, missed my whole entire post's point which was to ask WHAT are you BiSing to do? MT, OT, or DPSOT?

    PS: Stop talking about Enmity. It makes you sound bad.
    Why would a tank not be concerned with enmity? Arguably, a warrior can maintain hate through DPS utilizing Storms Eye/Path rotations for their buffs/debuffs, while only switching to BB combo when people are getting close on the enmity.

    And the builds aren't role specific, besides Turn1 ADS/Turn 5/Primals there no reason an OT should not be geared the same as MT.
    (1)

  8. #8
    Player
    Leiron's Avatar
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    Sep 2013
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    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    There isn't a reason NOT to use your BB combo tohugh.
    You'd for sure try to keep Storm's Path and not keep SE up 100% anymore.
    I can sense it would be

    BB>BB>SP>SE>BB>BB>SP>BB>BB>SE

    If only because SE isn't really critical towards our enmity generaton.
    (0)

  9. #9
    Player
    ZDamned's Avatar
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    Pacifica Auras
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    Sargatanas
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    Dark Knight Lv 60
    Quote Originally Posted by TaalAzura View Post
    Why would a tank not be concerned with enmity? Arguably, a warrior can maintain hate through DPS utilizing Storms Eye/Path rotations for their buffs/debuffs, while only switching to BB combo when people are getting close on the enmity.

    And the builds aren't role specific, besides Turn1 ADS/Turn 5/Primals there no reason an OT should not be geared the same as MT.
    Enmity is never a problem,unless you suck at playing. End of Story. I hold enmity EASILY over VASTLY out geared players. (Out gearing ME, not just content) When I had 4 iLvL 90 gear pieces, including the Weapon, I held Titan over a Full 90 + Allagan Bow Bard. No, he didn't hold back at all. Yes, he is a good player, and yes he out damage the entire group by 20% more than 2nd on Damage. I was consistently above this person't threat level by a good margin.

    As for Role builds: That's where I would argue with you about your opinion. BTW You just listed more than 50% of the content while saying "Aside from..." So.. I chuckled a little there. So basically, your saying Turn 4 is the only fight end game that you don't need to be geared the same?

    I feel that an Off tank should not be geared at ALL the same as an MT.

    I have 3 armor sets currently. MT, OT, and DPS/OT.

    If your not actively tanking something why would you want to gimp your potential DPS in any significant way?

    IMO, BiS for OT Warrior is Hero's Belt of Fending since I'd rather have the Determination as an OT than Parry. But if I was the MT, I'd take Allagan.

    If your MTing Twintania, You still always want to have a HUGE HP Pool Just in case something prevents you from putting up your Mitigation in time. (Pacification from Berserk for example, or having used unchained at the wrong moment.) Twintania will still smack you for 7800 if you don't manage to toss out that IB at the right time whle Vengence is on CD.

    If your an OT for Twintania, the 3 Dragons are very weak, so you don't need all that MT mitigation and HP to deal with them. Defiance alone does the trick, and toss out a Vengence at the start to mitigate from 3 of them. After that, it's full on DPS to burn them down quickly. Then it's on to...... You guessed, it being 2nd on Aggro, and Dealing as much DPS as possible to Twintania in order to end the forsaken fight. At that point, ALL of your mitigation skills are borderline worthless, as you won't be taking threat on Twintania, unless your group failed. if you mention Snakes now, the Big Snake is for the MT, the 4 little ones are easy, and I have accidentally tanked them perfectly fine in Sword Oath when I was forced to play my undergeared Paladin. (Which means I was playing as a 6.3K HP Flash bot with no mitigation aside from Shield Blocks)
    (1)

  10. #10
    Player
    TaalAzura's Avatar
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    Jul 2012
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    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by ZDamned View Post
    Enmity is never a problem,unless you suck at playing. End of Story. I hold enmity EASILY over VASTLY out geared players. (Out gearing ME, not just content) When I had 4 iLvL 90 gear pieces, including the Weapon, I held Titan over a Full 90 + Allagan Bow Bard. No, he didn't hold back at all. Yes, he is a good player, and yes he out damage the entire group by 20% more than 2nd on Damage. I was consistently above this person't threat level by a good margin.
    You're missing my point; yes it is very easy to keep hate using the BB rotation Square has provided for you while rotating it with our new DMG debuff SP combo, however I've proposed excluding the BB rotation and use the SP/SE rotation to increase damage output and self heals, which too increase enmity. Losing the BB rotation is a x3 and x5 modifier that is no longer in your circulation, and with enough damage output you should be able to maintain it, atleast for significantly longer than if you were using a full vit/parry build and using a BB+SP rotation. Worst case scenario with this build you switch your SP+SE rotation with a BB+SP until hate is normalized again, to which you return to SE+SP.

    As for Role builds: That's where I would argue with you about your opinion. BTW You just listed more than 50% of the content while saying "Aside from..." So.. I chuckled a little there. So basically, your saying Turn 4 is the only fight end game that you don't need to be geared the same?

    I feel that an Off tank should not be geared at ALL the same as an MT.

    I have 3 armor sets currently. MT, OT, and DPS/OT.

    If your not actively tanking something why would you want to gimp your potential DPS in any significant way?
    I agree with you, and mentioned the 3 fights that a WAR could and should go full DPS build instead of a tanking build, so whats the confusion here?

    IMO, BiS for OT Warrior is Hero's Belt of Fending since I'd rather have the Determination as an OT than Parry. But if I was the MT, I'd take Allagan.
    For ADS/Primals/Turn5 I agree.

    If your MTing Twintania, You still always want to have a HUGE HP Pool Just in case something prevents you from putting up your Mitigation in time. (Pacification from Berserk for example, or having used unchained at the wrong moment.) Twintania will still smack you for 7800 if you don't manage to toss out that IB at the right time whle Vengence is on CD.

    If your an OT for Twintania, the 3 Dragons are very weak, so you don't need all that MT mitigation and HP to deal with them. Defiance alone does the trick, and toss out a Vengence at the start to mitigate from 3 of them. After that, it's full on DPS to burn them down quickly. Then it's on to...... You guessed, it being 2nd on Aggro, and Dealing as much DPS as possible to Twintania in order to end the forsaken fight. At that point, ALL of your mitigation skills are borderline worthless, as you won't be taking threat on Twintania, unless your group failed. if you mention Snakes now, the Big Snake is for the MT, the 4 little ones are easy, and I have accidentally tanked them perfectly fine in Sword Oath when I was forced to play my undergeared Paladin. (Which means I was playing as a 6.3K HP Flash bot with no mitigation aside from Shield Blocks)
    This is the only decent part of the post, and one worth discussing. For a party that doesn't have the fight on farm, 100% into VIT stacking. Even with the fight on farm I have to say a MT should stack VIT, only because of DS. The only exception, would be with full ilvl90 healers who know how to precast SS/Adloquim, and if youre keeping on your SE buff (which either rotation/build you should be).

    Quote Originally Posted by Leiron View Post
    There isn't a reason NOT to use your BB combo tohugh.
    You'd for sure try to keep Storm's Path and not keep SE up 100% anymore.
    I can sense it would be

    BB>BB>SP>SE>BB>BB>SP>BB>BB>SE

    If only because SE isn't really critical towards our enmity generaton.

    No but it it critical to dmg output. I'm arguing maintaining a 10% damage increase for you as well as the other tank can potentially be prioritized over the BB combo if you're able to maintain enmity through DPS, only using BB early in the fight to build hate and if you are close to losing hate. It depends on a lot of factors and is all theorycrafting until tomorrow.
    (0)
    Last edited by TaalAzura; 12-17-2013 at 04:31 AM.

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