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  1. #1
    Player
    Sheapy's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sheapy Exylius
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50

    Burst DPS Coil T5

    For all you DPS out there do you guys change your rotation for an optimal burst during T5? The problem with my Coil group atm seems as if we don't have enough burst DPS. We can clear Phase 2 in usually 4 conflags and T4 dreadknaught before enrage, but our conflags are usually close to exploding. Same problem with Snakes, Asclepius is rarely cleared prior the Mega Flare. Our DPS comp currently is SMN, DRG, BRD, BLM.

    Edit:// Also is there a safe place where a PS3 user can stand during divebombs?
    (0)
    Last edited by Sheapy; 12-16-2013 at 04:58 PM.

  2. #2
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Our DPS use stat pots for the big snake. Both our MT/OT dps conflag too, MT doesn't run in usually since we can keep him up with SCH Lustrate+WHM SS.

    We don't have a SMN, but you can bane Twin to get the dots over (switch pet target etc too).

    Tbh, your SMN is probably your main problem.
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    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

  3. #3
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50

    SMN on Turn 5 Phase 2 and Phase 3

    SMN is very difficult make Turn 5 work due to Phase 2 and 3 needing very heavy burst. But there are ways to make it much easier. Memorize when conflag will pop. Throw your DOTs up just before that and then AOE your DOTs with Bane. This is IMO actually one of the best burst mechanics in game but only works when you know when a pop will occur. If you can manage your MP very very well in Phase 1 you can save extra stacks of Aetherflow and have a another Aetherflow CD ready and then you can Bane AND Fester conflags. Also your pet does count toward group stacking for conflag. The more people that are hit by the fireball attack the shorter the duration of conflag by i think 3-5 secs per target hit. So you have to position your pet accordingly to your strategy for handling that mechanic.

    Snakes are a little more difficult as you need to reapply your DOTs after the adds die for the full benefit. And TBH the adds need to die before the total length of SMN DOTs including the time it takes to cast them and then to use Bane. So SMN does really get screwed on Phase 3 due to heavy lack of AOE burst. With 2.1 this should be easier with Blizzard II, as long as you can manage to move out of the way before the snakes die so you don't get debuffed as well.

    Personally I spec PIE and have astral jewelry with +9 VIT and +6 PIE on each piece just be able to have a higher MP pool and greater MP regen for things like this because being able to sustain full DPS (to prevent enrage) while saving as many Aetherflows as possible for the bursting gimmicks is essential.
    (0)
    Last edited by OmegaNovaios; 12-16-2013 at 07:15 PM.

  4. #4
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    We have someone in our group that can't dodge dive bombs due to latency, they get to stand in the middle like bait while everyone else huddles in the corner. Due to rng they are rarely the target.

    #5 they stand dead center and call it out if they are targeted and we don't move, if they get hit it isn't enough to push them into the ring. DBS are spaced far enough apart everyone should be at their start positions again.
    (0)
    Last edited by Lollie; 12-17-2013 at 01:11 AM.

  5. #5
    Player
    Sheapy's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sheapy Exylius
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    Assuming they are the target though, where do you make them stand so a divebomb on them followed by one on the party doesn't push everyone into the ring of fire? (Happened to us twice so far).

    As for the SMN, do you just Ruin the second set of Snakes until all 4 die then apply DoTs? It seems as if applying DoTs would be less damage overall until all snakes die since DoTs on the second snakes won't last long enough to do more damage than Ruin and DoTs without 4 stack disseminate are missing 70% extra damage buff.
    (0)

  6. #6
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    My Group DPS the Big Snake until Divebomb ends then we AOE all 4 adds evenly AOE LB2, and burst all CDs on Big Snake with debuff x4.
    (0)

  7. #7
    Player
    Ketra's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Ketra Astor
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    My team was blm, smn, bard, bard.

    For conflag phase, we just do 3 man FB. I MT and I dont go into any conflags. I just tanked and dps. It works better for us than when I was going into conflags.

    For Dive phase.
    Our bards focused on boss snake all the way. Blm and smn aoes everything for 1st set to lower small snakes hp.
    Blm mana walls during dives to hit boss snake.

    OT tries to pull in new set of snakes as soon as possible to center.

    Blm starts LB as early as possible around my location. LB takes a while to start up. When OT gets the small snakes in, the timing is just right. Every DPS pots as well.

    Also, how fast your OT pulls in the 2nd set of snakes matters a lot.
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  8. #8
    Player
    Sheapy's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sheapy Exylius
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    I understand the method to kill the snakes during the fight, what I'm asking is whether or not there's a different rotation that DPS classes do to provide the most DPS in the allowed time. I.E. should SMNs be using Ruin when second set of snakes spawn as applying DoTs is inefficient because the snakes don't last long enough for DoT potency to be greater than Ruin potency.
    (0)

  9. #9
    Player
    ticdup's Avatar
    Join Date
    Nov 2013
    Posts
    56
    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Here's my take: Depends on how you do snakes, but there should be a shadowflare and flaming arrow on the same spot where the 2 new snakes are pulled to. The range of those AOEs also helps guide the spacing for not getting stacks on the MT. The pet should be obey'd to one of the snakes, and a simple bio on the other. The big thing here is that your SMN should be using your limit break. If it is lb3, your other classes are far better equipped for the quick nuke down of the snakes. If it is lb2, the same holds true but the SMN may want to dot both new snakes (assign the drg to one snake, brd to other, blm aoe). Only after you have a 4 stack big snake, your SMN gets to melt face with pot + RS bio2-miasma-bio double fester combo combined with a spur+rouse enkindle (your other classes proceed with their melt face rotations).
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