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  1. #1
    Player
    Enigma3468's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Edyrem Nothic
    World
    Malboro
    Main Class
    Conjurer Lv 50

    Black Mage Notes

    Ok. I cannot find one place that has all the changes for Black Mage put together. Can someone tell me what all is being changed on the Black Mage for 2.1?
    (0)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Blizzard II Potency has been reduced from 100 to 50, and the bind effect has been increased from 4 to 8 seconds.

    Freeze Potency has been increased from 20 to 100, and the casting time has been reduced from 3.5 to 3 seconds.

    Scathe Potency has been reduced from 120 to 100.

    Hawk's Eye The effect has been changed to increase DEX by 15% and guarantee that all attacks land.

    Virus When the effect of Virus expires, enemies will now be granted the effect Antibody, making them immune to the effects of Virus for 60 seconds.
    That's about it for changes, there's also new PvP abilities.
    (1)

  3. #3
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Freeze damage buffed to 100 potency.

    Bliz II damage nerfed to 50 potency and had it bind buffed to 8 seconds.

    Scathe nerfed to 100 potency.

    Astral & Umbral ticks are now synced with the server. < nerf, no more double dipping or fast cast.

    Ancient Buckler added to the game. No idea where but at least it is now in the game.
    (0)

  4. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Have you tried the patch notes? lol
    http://na.finalfantasyxiv.com/lodest...c43828a#battle

    Well, I'll help:

    Thaumaturge
    Thunder -
    Can now only be used by thaumaturge and black mage.
    Blizzard II -
    Potency has been reduced from 100 to 50, and the bind effect has been increased from 4 to 8 seconds. Can now be used by all Disciples of Magic.
    * Only thaumaturge and black mage gain the effect of Umbral Ice.
    Scathe -
    Potency has been reduced from 120 to 100.

    Black Mage
    Freeze -
    Potency has been increased from 20 to 100, and the casting time has been reduced from 3.5 to 3 seconds.
    Slightly less relevant:
    Motions and effects have been changed for the following:
    Statuses
    Greased Lightning I / Greased Lightning II / Greased Lightning III / Astral Fire I / Astral Fire II / Astral Fire III / Umbral Ice I / Umbral Ice II / Umbral ice III
    Which means we'll get an orb per stack of Umbral Ice or Astral Fire since that was shown in a preview already. So up to 3 instead of two.

    Also, it is believed they fixed getting a second reduced cast time spell off when transitioning from UI3 to AF3.
    After looking at the video of Yoshi fighting EM Titan a few times and with a lot of pausing (lol), I can say this seems to be the case (though I'm still hoping it isn't...)
    If anyone tells you something about mana ticks changing, don't believe them.
    That is all.
    (0)

  5. #5
    Player
    Darkstarz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Pika Chu
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NeoAmon View Post
    Freeze damage buffed to 100 potency.

    Bliz II damage nerfed to 50 potency and had it bind buffed to 8 seconds.

    Scathe nerfed to 100 potency.

    Astral & Umbral ticks are now synced with the server. < nerf, no more double dipping or fast cast.

    Ancient Buckler added to the game. No idea where but at least it is now in the game.
    Source? Only info ive heard around this is the "titan" video where some guy dreampt up that mana ticks were every 3s from the time UI3 was gained. Which, if u watch the video, is completely incorrect. Hard to devise anything from that video with all the mechanical fails from Yoshi.
    (0)

  6. #6
    Player
    Curcio's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Tori Yasa
    World
    Mateus
    Main Class
    Marauder Lv 70
    It's was announced a long time ago it was being fixed. I'd find it hard to believe it didn't make it in the 2.1 patch, but that's not really a "source" nor "proof" of it being in 2.1.
    (0)

  7. #7
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Darkstarz View Post
    Source? Only info ive heard around this is the "titan" video where some guy dreampt up that mana ticks were every 3s from the time UI3 was gained. Which, if u watch the video, is completely incorrect. Hard to devise anything from that video with all the mechanical fails from Yoshi.
    I'm just assuming it is in 2.1 since Yoshida announced it is a bug and want to fix it. Did not go by Yoshida fail Titan EM.
    (0)

  8. #8
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NeoAmon View Post
    I'm just assuming it is in 2.1 since Yoshida announced it is a bug and want to fix it. Did not go by Yoshida fail Titan EM.
    I had understood that the double fast cast was intended, however what was a glitch is getting the mana tick after casting flare to get out of UI3, allowing you to cast a fast Flare under UI3 and then a second fast Flare under AF3.

    Well, more than a glitch, just not intended.
    (0)