I was trying to understand what the Dev team wanted to achieve with the disparity in housing price server to server but their logic fails.

The economies on each world don't fluctuate for every commodity due to the influence of gil amount.

A piece of lumber = X amount of gill across all servers no matter how rich the world is.

That's pretty much that same for most things you can purchase of an NPC.

The auction house is a place to auction HQ and unavailable from NPC items... by definition: An auction is a process of buying and selling goods or services by offering them up for bid, taking bids, and then selling the item to the highest bidder.

So we have two systems running the game. Auction(player set) and set price (game fixed all worlds)

Current housing prices punishes those because the amount of gill in that game is more abundant. You basically did something illegal, you looked at what FC's have (our bank accounts) and decided we can afford to spend more...but why should they spend more, because they worked harder to get more? Because they got luckier in early game and sold more to newer players? The reasoning is non-sense.

CONCLUSION:

In each world we are buying the same product, paying the same subscription, living in the same economy with NPC items stable. With a player driven AH. With all this to contend with... what gives SE's Dev Team the right to say I should pay more for the service of housing dependent on where I am located?

This is so wrong that I will not even entertain buying a house and will boycott it until ALL price among all worlds are equal.

Please join me in as many threads as possible to drive this message to SE that we the community don't want HOUSING IN-EQUALITY!

Pick a price...any price and make it for ALL!!!