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  1. #1
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Naunet View Post
    Pretty sure you could only duel in beta. 1v1 is NEVER balanced and almost always favors healers.
    In beta you could do the same 4 vs 4. There never been duels
    (0)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    In beta you could do the same 4 vs 4. There never been duels
    Ah, my mistake then. I'm not a legacy player, so there was no way for me to test it in beta.

    I'm honestly not surprised casters were smashing face, though. 3v3 has always been the most balanced of arena settings, as it provides enough people to keep things interesting without bringing in too much burst in the form of multiple dps. Unless your 3v3 team was a 3-dps team - which worked for certain comps and relied on a great deal of control and coordination (and, of course, extremely high burst - no healers to keep you up in a prolonged fight).

    I still think their "solution" is completely off-base, though. It's never once struck me as something needed in PvP in other tab-target MMOs, because we already have a multitude of control abilities at our disposal. Having every landing attack interrupt takes all the tactical decision-making out of it beyond "Stick the BRD on the healer and BLM". Not a wise move.
    (0)
    Last edited by Naunet; 12-17-2013 at 02:36 AM.

  3. #3
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Naunet View Post
    Ah, my mistake then. I'm not a legacy player, so there was no way for me to test it in beta.

    I'm honestly not surprised casters were smashing face, though. 3v3 has always been the most balanced of arena settings, as it provides enough people to keep things interesting without bringing in too much burst in the form of multiple dps. Unless your 3v3 team was a 3-dps team - which worked for certain comps and relied on a great deal of control and coordination (and, of course, extremely high burst - no healers to keep you up in a prolonged fight).

    I still think their "solution" is completely off-base, though. It's never once struck me as something needed in PvP in other tab-target MMOs, because we already have a multitude of control abilities at our disposal. Having every landing attack interrupt takes all the tactical decision-making out of it beyond "Stick the BRD on the healer and BLM". Not a wise move.


    EXACTLY!

    we need a stat or something. we need SOMETHING that we can build upon that will increase our resistance to an interruption.

    of course i am sure not EVERY attack will interrupt.
    (0)

  4. #4
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Twizffxi View Post
    Without Interupt on Physical
    Caster starts casting Cure
    Melee Hits Caster for 25dmg
    Caster is Healed for 100
    Caster cast DoT spell on Melee
    Caster Uses Sprint
    Caster Laughs and runs away
    Melee Facepalms
    Repeat Add Nausium

    With Interupt on Physical
    Caster starts casting Cure
    Melee Hits Caster for 25dmg
    Caster is Interupted
    Caster Uses Swiftcast
    Caster cast Cure
    Caster Is Healed for 100
    Caster uses Sprint
    Caster Laughs and runs away
    Melee Chases after to prevent more casting but can't use Sprint to catch up.

    Without there is no need for the caster to fear getting Hit by Melee. Simple.

    this sounds like two ten year old children in PvP. if you're fighting a healer everyone knows to pay attention and save your detrimental attacks for when they heal or try to escape. a well placed stun/silence/sleep will make a world of difference when fighting a healer.




    Quote Originally Posted by Sinth View Post
    Stoneskin, Adloquium, Surecast, Swiftcast and any buffs/medicines/etc. provided in PvP content.
    It wont be over. Hell, a BLM can swiftcast aoe sleep multiple combatants, and if their CC breaking abilitied are on CD, they are just a couple seconds away from incoming face-melting flares.
    Players will now receive the additional effects of other players' actions even if damage is completely nullified by statuses such as Stoneskin and Adloquium. -in the 2.1 Details change log.

    also none of those actions you said can break crowd control effects. (at least not while under a CC effect.) maybe i just don't understand what you are trying to say.



    Quote Originally Posted by Twizffxi View Post
    yeah and the 100 heal as well..

    the point is that a Casters heal Should be able to out heal a Single Attack.

    so if the game ever gets to a 1v1 with a melee vs Caster all the caster would need to do to win is stand still and Heal and keep a DoT up on the Melee.

    With the interupt the caster has to keep moving making healing and DoT a bit harder to do.

    no. this is not right. if this was the case then all healers would only have the one heal action. but SCH's are good at damage mitigation while WHM's are good at Healing over Time. whether or not a heal should be higher then a single attack is very circumstantial.

    depends on the healing class and attacking class. depends on the actions used. and also depends on the game too.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    either way back on topic.

    i sincerely wish they would add a stat that allows you to build resistance to interrupts. honestly getting interrupted by an auto-attack is silly. though it wouldn't be bad if there was a stat to build resistance.

    allowing these interrupts is like removing a certain degree of necessity for skill from the game. the enemy player should have to time their attacks accordingly. not rely on blind luck. again wouldn't be a problem if there was a stat for interrupt resistance.

    honestly in a dungeon more then half the time i end up dead if i pull aggro from the tank. and it can't even be helped sometimes. sometimes it's either heal them or let them die. not much choice. using Shroud of Saints almost never helps.

    so when i steal aggro i can't heal at all. cast after cast gets interrupted. very annoying. sure there is Sure Cast and Swift Cast. but you shouldn't be having to use those on a trash mob. the cooldown is too long to be reliable in those situations.




    in any case PvP may be a little tough for casters. but you will be on a team. so just hope for the best. but i can tell you now casters will get pwn'ed in 1v1 PvP. (if there is or every will be any 1v1)

    and PvP for game pad casters is gonna blow big time. you have to go to Standard camera style. so with this camera you can rotate your character while casting. so this way people can't leave your casting FoV. the problem with the camera though is it may be more difficult to avoid enemy AoE's.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 12-17-2013 at 02:44 AM.

  5. #5
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Man, those 25 damage Dragoon attacks.
    (0)

  6. #6
    Player
    Twizffxi's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    27
    Character
    Twiz Swiftclaw
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    yeah and the 100 heal as well..

    the point is that a Casters heal Should be able to out heal a Single Attack.

    so if the game ever gets to a 1v1 with a melee vs Caster all the caster would need to do to win is stand still and Heal and keep a DoT up on the Melee.

    With the interupt the caster has to keep moving making healing and DoT a bit harder to do.
    (0)

  7. #7
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Twizffxi View Post
    yeah and the 100 heal as well..

    the point is that a Casters heal Should be able to out heal a Single Attack.
    Having played whm in lv30 cap earlier today i think it's fair to say a caster who can't sprint/bind/sleep deserves to get hit. There was this 1 fellow who i was kiting while spamming aero. He died a humiliating death yes, but he didn't tackle me or weapon throw. This game is rock/paper/summoner and sometimes you win and sometimes you loose.
    (0)
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  8. #8
    Player
    Wolfhammer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    110
    Character
    Danira Sunspear
    World
    Moogle
    Main Class
    Archer Lv 50
    Seems to me you're going to get arse raped as long as you fail to read.. There is a dedicated PvP forum now. If you cant pick up on that, then you're rfucked fpr picking up what abilities players are throwing at at you! lol

    Oh and PvP = LOL

    Its ruined every game that its been added to..

    Total twats have been leaking out the woodwork since 2.1!!
    (0)

  9. #9
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Stoneskin, Adloquium, Surecast, Swiftcast and any buffs/medicines/etc. provided in PvP content.
    It wont be over. Hell, a BLM can swiftcast aoe sleep multiple combatants, and if their CC breaking abilitied are on CD, they are just a couple seconds away from incoming face-melting flares.
    (0)

  10. #10
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Warrior's new holmgang works like Scorpions "Get Over Here" move in mortal combat. As such I think warriors will be pretty annoying to casters.
    (0)

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