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  1. #51
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by KogaDrake View Post
    every test of secondary effects of main stats is tier based, and I have not seen a single conclusive test of a secondary stat that showed if it was or was not also following a tiered system where if you dont cross X number you dont gain anything. show me evidence of non-tiered effects when it come to block, parry (rates or percentage) based on either main effects or secondary effects or thank you for you lack of input.
    As far as I know, the only stat that seemed tiered was how much damage is parried/blocked based upon STR. Everything else has been inconclusive at best. Even the STR stuff may not be tiered either, the display (X% parried or whatever) may be getting rounded off.
    (0)

  2. #52
    Player
    allluckys's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Julio Rojas
    World
    Masamune
    Main Class
    Gladiator Lv 30
    raw parry is always a good thing str has walls dex has walls as for the vit vs parry argument depends on the stat weights for effective hp but that's a tricky thing to calculate. But it's 3 vit vs 26 parry. That's a good chuck of parry
    (0)

  3. #53
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    The parry is meaningless because its chance based, and its only on physical.
    People need to stop focusing on how big a number is, and consider the effectiveness of that number.
    (0)

  4. #54
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Leiron View Post
    The parry is meaningless because its chance based, and its only on physical.
    People need to stop focusing on how big a number is, and consider the effectiveness of that number.
    Interesting you say that.

    BTW, Vitality is not a mitigation stat. It does not reduce any amount of damage, it only adds buffer.
    (0)

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