As far as I know, the only stat that seemed tiered was how much damage is parried/blocked based upon STR. Everything else has been inconclusive at best. Even the STR stuff may not be tiered either, the display (X% parried or whatever) may be getting rounded off.every test of secondary effects of main stats is tier based, and I have not seen a single conclusive test of a secondary stat that showed if it was or was not also following a tiered system where if you dont cross X number you dont gain anything. show me evidence of non-tiered effects when it come to block, parry (rates or percentage) based on either main effects or secondary effects or thank you for you lack of input.
raw parry is always a good thing str has walls dex has walls as for the vit vs parry argument depends on the stat weights for effective hp but that's a tricky thing to calculate. But it's 3 vit vs 26 parry. That's a good chuck of parry
The parry is meaningless because its chance based, and its only on physical.
People need to stop focusing on how big a number is, and consider the effectiveness of that number.
Interesting you say that.
BTW, Vitality is not a mitigation stat. It does not reduce any amount of damage, it only adds buffer.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.