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  1. #1
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    I think your medica II proc suggestion is too overkill with how good it would be, assuming I understood you correctly. (Ie. 16% per tick for 8-mans, effecting every single tick for the on-going 15 secs).

    Cure III, in my ideal world, would have a visible cast-area to it, kind of like Shadow Flare has right now, but with whatever they decided to put the radius to, so you could actually place it as opposed to eyeing the range of the spell, sort of, which you have to do while keeping server lag and player movement in mind. It would also be nice if we could have less reliance on procs - especially procs that are generated from casting cure II, because ideally we never spam cure II, thus activating the cure III proc from cure II means that something is not going too well to begin with, apart from certain situations. Would be nice if we could have both cure II and cure III procs activate from our cure I - while only being able to use one proc before the effect disappears.
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  2. #2
    Player
    Seikijin's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Seikijin Zangeif
    World
    Moogle
    Main Class
    Conjurer Lv 50
    I'd like to keep the duration 30seconds but I do see your point. How about moving it away from the ticks and it to the cast of medica II. It will really only be used once every 30seconds so the proc chance needs to be higher than the average 15%. On that note if its per cast of medica II then reducing duration to 15seconds isn't a bad trade off ether for more procs. Also now that it is explained about the spaming of cure II and now that isn't a think sharing the proc on cure I is a good idea but what could we do for cure II?

    How about giving cure II an additional effect to increase the chance to proc freecure on cure I? I'll put it up to my original post and see what people think!
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