Quote Originally Posted by Galactimus View Post
Thanks for the information.

However, I'm quite shocked. All of the level 90 Accessories from the Primals (as well as the new iLvL 90 Sword) have amazingly horrible stat choices. It's so bad we can't even replace one of our rings. And this new i90 Sword is not only worse then Relic+1; it's practically worse than Relic+0 (extremely odd stats choices for a weapon that's supposed to be harder to obtain than Relic+1.) This Primal gear is "worst in slot" for almost every single piece, but it's never best in slot.

New Level 90 Gear
~~~~~~~~~~~~
Sword: Break Blade - Strength, Vitality, Critical Hit Rate and Skill Speed
Neck: None (Probably Leviathan)
Ear: Tremor Earrings of Fending - Vitality, Accuracy, Determination (Better than Skill Speed at least)
Wrist: Inferno Bangle of Fending: Vitality, Parry, Skill Speed
Ring: Vortex Ring of Fending - Vitality, Critical Hit Rate and Determination

A ring with no Parry or Accuracy? Seriously? If I want to do "Max Deeps" I can use Striking accessories. Critical Hit Rate and Skill Speed don't belong on on Fending gear.
What, might I ask, would be the point of releasing new gear with the same stats as current gear? Having all those pieces might not be a good choice, but having more options to find the optimal gear setup is a good thing. I'm not sure how pld is on accuracy with the current gear, but drg can get well over the accuracy cap and I welcome gear without it.