This ought to kill some time while waiting for 2.1 to hit
http://na.finalfantasyxiv.com/lodest...guide/db/item/
This ought to kill some time while waiting for 2.1 to hit
http://na.finalfantasyxiv.com/lodest...guide/db/item/
Thanks for the information.
However, I'm quite shocked. All of the level 90 Accessories from the Primals (as well as the new iLvL 90 Sword) have amazingly horrible stat choices. It's so bad we can't even replace one of our rings. And this new i90 Sword is not only worse then Relic+1; it's practically worse than Relic+0 (extremely odd stats choices for a weapon that's supposed to be harder to obtain than Relic+1.) This Primal gear is "worst in slot" for almost every single piece, but it's never best in slot.
New Level 90 Gear
~~~~~~~~~~~~
Sword: Break Blade - Strength, Vitality, Critical Hit Rate and Skill Speed
Neck: None (Probably Leviathan)
Ear: Tremor Earrings of Fending - Vitality, Accuracy, Determination (Better than Skill Speed at least)
Wrist: Inferno Bangle of Fending: Vitality, Parry, Skill Speed
Ring: Vortex Ring of Fending - Vitality, Critical Hit Rate and Determination
A ring with no Parry or Accuracy? Seriously? If I want to do "Max Deeps" I can use Striking accessories. Critical Hit Rate and Skill Speed don't belong on on Fending gear.
Last edited by Galactimus; 12-16-2013 at 06:18 PM.
Bard bow disagrees with you.Thanks for the information.
However, I'm quite shocked. All of the level 90 Accessories from the Primals (as well as the new iLvL 90 Sword) have amazingly horrible stat choices. It's so bad we can't even replace one of our rings. And this new i90 Sword is not only worse then Relic+1; it's practically worse than Relic+0 (extremely odd stats choices for a weapon that's supposed to be harder to obtain than Relic+1.) This Primal gear is "worst in slot" for almost every single piece, but it's never best in slot.
New Level 90 Gear
~~~~~~~~~~~~
Sword: Break Blade - Strength, Vitality, Critical Hit Rate and Skill Speed
Neck: None (Probably Leviathan)
Ear: Tremor Earrings of Fending - Vitality, Accuracy, Determination (Better than Skill Speed at least)
Wrist: Inferno Bangle of Fending: Vitality, Parry, Skill Speed
Ring: Vortex Ring of Fending - Vitality, Critical Hit Rate and Determination
I'm clearly talking about Paladin in my entire post.
Last edited by Galactimus; 12-16-2013 at 06:16 PM.
Losing the Accuracy from our +1 would be pretty hard to make up
Not really, replace AF2 legs with Allagan Legs and you lose 10 Crit but gain 34 Acc which makes up for the Acc loss on Zenith bow, if you really need a little extra acc you can switch out AF2 head for Allagan head also, which I don't think is needed tho(forget exact numbers you'll end up on).
Current BiS = 485 Acc & 549 Crit
Change to Allagan Legs = 482 Acc & 576 Crit
New bow and Allagan legs clearly wins by an insane margin.
Last edited by AntonyB; 12-16-2013 at 07:21 PM.
What, might I ask, would be the point of releasing new gear with the same stats as current gear? Having all those pieces might not be a good choice, but having more options to find the optimal gear setup is a good thing. I'm not sure how pld is on accuracy with the current gear, but drg can get well over the accuracy cap and I welcome gear without it.Thanks for the information.
However, I'm quite shocked. All of the level 90 Accessories from the Primals (as well as the new iLvL 90 Sword) have amazingly horrible stat choices. It's so bad we can't even replace one of our rings. And this new i90 Sword is not only worse then Relic+1; it's practically worse than Relic+0 (extremely odd stats choices for a weapon that's supposed to be harder to obtain than Relic+1.) This Primal gear is "worst in slot" for almost every single piece, but it's never best in slot.
New Level 90 Gear
~~~~~~~~~~~~
Sword: Break Blade - Strength, Vitality, Critical Hit Rate and Skill Speed
Neck: None (Probably Leviathan)
Ear: Tremor Earrings of Fending - Vitality, Accuracy, Determination (Better than Skill Speed at least)
Wrist: Inferno Bangle of Fending: Vitality, Parry, Skill Speed
Ring: Vortex Ring of Fending - Vitality, Critical Hit Rate and Determination
A ring with no Parry or Accuracy? Seriously? If I want to do "Max Deeps" I can use Striking accessories. Critical Hit Rate and Skill Speed don't belong on on Fending gear.
Still only the 1 black mage shield, ancient buckler thing. No idea where it comes from yet but I guess we can assume crystal tower?
There's a few new good pieces for healers as well. Hell, even some of the PvP items look to be better some PvE items.
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