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  1. #81
    Player
    DeoMAnT's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Naomi Armitage
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Snorgrind View Post
    noone played DAoC that ppl are QQing about interupts ? I see no problem with it at all. Just wait and see if it is indeed fail or not.
    Finally, someone who played something else, not only WoW "Arena". So many pvp "experts" nowadays...
    Looks like devs was aiming at DAoC playstyle (hard to tell if that's a good idea with arena and only 4 people in group with locked roles).

    I heard nothing about lowering damage at PvP (except Morale, which should increase damage aswell, according to patchnotes). And with that who'll survive double Swiftcast+Flare from 2 assisting BLMs? Monk? Bard? Doubt it.


    At pvp with high output damage, casters - main threat. If they can easly cast and 3-4 hit-kill mostly targets - then noone ever will play physical damagers.
    On top of that casters has a TON of CC with separate diminishing return - sleep, knockback, stun(Ifrit, you are usefull! Swiftcast+Holy=win), root, heavy. Each effect can be placed on target 3 times in the row. And there is only one purge-like ability - Purify. On 2.5 minutes CD dispells any control effect. So it will be "Sleep! Oh, you purified? Swiftcast+Sleep! Now wait here for next 10 seconds and let me ravage your healer". It will be CC based battles (and with fights 4 vs 4 it will be really fast fights). Whoever cought enemy in sleep first - won.
    Except devs forgot to mention that they actually created CC immunity system.

    That's on start. No info on Morale bonus to damage reduction/damage boost, so hard to predict what will happpen at high ranked battles. It can appears that at full morale set physics can survive mage's harassment long enough. Then mages are toasts.

    So, stop whinning before patch ever applied.
    (0)

  2. #82
    Player
    Talynia's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    53
    Character
    Talynia Moshantu
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aegis View Post
    Snip
    Of course! Anyone who thinks PVP will be perfectly balanced on day one is kidding themselves but a lot of casters aren't thinking about strategies they could possibly use to deal with bards/ach, just the melee.

    I won't be leveling all the classes anytime soon and I have a soft spot for healers but I do look forward to running around on my scholar and using my fairy as a meat shield while figuring out strategies with my pvp static. I might even level up a tank a bit and run as a CNJ to pick up some more defensive abilities.... who knows.
    (0)

  3. #83
    Player
    Wowa's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Dr Zimbardo
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    OP has no idea how OP WHM and BLM were in the pvp beta test.
    What you didn't like getting slept for 30 seconds with no diminishing returns ?
    (0)

  4. #84
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    keep calm and precast stoneskin or adlouqiem before engaging the fight. use lots of cc. Bard might be a big issue depending on how bad the dmg reduction on far range is. If its super high stoneskins should suffice for a long time with decent gear, you just worry about melee range where you have blizz 2 etc, if the melee gets close youll need to be careful though of stoneskin breaking from two enemies thats a situation the healer can help cc or refresh stone skin and adloq, this system requires a team effort from both parties so skill and team makeup and synergy might play a huge role. This is all speculation of course and id rather play it for myself first.
    (0)

  5. #85
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Ideal PvP team:

    WAR
    BRD
    BRD
    SCH
    (0)

  6. #86
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    lol and pvp hasn't even dropped yet. i foresee an ocean of tears on the horizon
    (0)

  7. #87
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I can't wait to get in there with new warrior buffs and holmgang me some whm's.
    (1)

  8. #88
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    I'll wait and see how it works out before saying it's bad or good, personally.

    Maybe lag will be beneficial for me for once ♥
    (0)

  9. #89
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Kiokin View Post
    But how do you know all of this is going to happen if you haven't played it yet? Like, holy crap dude, are you mentally deficient? Just freaking wait until you can experience it. If it's bad, then complain about it. What you're doing now is the definition of retarded.
    just like everyone who kept say wait for this, wait till 2.0, wait till that is out, and each and every time is a huge disappoint this wont be any different.
    (0)
    Last edited by KoujiGeki; 12-17-2013 at 03:13 AM.

  10. #90
    Player
    Positron's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Posi Neuro
    World
    Valefor
    Main Class
    Paladin Lv 84
    Quote Originally Posted by Astarica View Post
    I often hear people talk about PvP as if there's some way you're supposed to actually get a non braindead player to turn around and hit a guy that does 1/3 the damage of a DPS and is 3 times harder to kill. I'm still trying to figure out how that works.
    Most likely, like in FFXI/other games, Provoke will actually force PvP targets to attack you for a short time. There are also things like Holmgang and various binds.
    (0)

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