This has got to be one of the biggest (and questionable) changes in 2.1 which I don't understand. I have a static coil team (PLD, WAR, WHM, SCH, DRG, BLM, 2 x BRD formation), and I can't help but worry about how much this change will affect us. Can we have more information on this new adjustment? How much slower will the limit break gauge fill now?"When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before."
My suggestion - Instead of penalizing teams with duplicate characters, give a buff to unique team formations instead. The players should be given the liberty to decide what characters they wish to play.