Couple of things I see other than the already mentioned waits.

Jarring strike, blindside, haymaker will likely fail
there seems to only be enough time to consistently pull off 2 actions after a successful evade

Attacks appear to be getting removed in the update later this month and replaced with auto attacks (much like 11)

On to macros
I use a similar one to what you have above, jarring strike, haymaker, and another for simian thrash that i like to use for tanking nms (just makes it easier to pull them off instead of fumbling with controls at break neck speeds)

Since we don't have to worry about gear changes like we did in 11, this makes macros pretty simple.
It's kinda funny that we don't need as much macro space for combat macros, yet we have more lines to use. ^_^

The main skills that I like to have close are second wind, my best cure (sacrifice 3 is amazing), and feather foot.
Having these 3 and my evasion attacks on quick access macros allows me to keep my main attack actions close together, and help me focus on the actions i need to use steadily over the battle.

Outside that and macros for gear and action changes there's just not much use for macros atm, but hopefully this upcoming patch might change some of that ^_^

Cheers