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  1. #1
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    I really don't get why the Limit Break gauge was adjusted. Is there really a point to penalize people for that?
    (3)

  2. #2
    Player
    Curcio's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Tori Yasa
    World
    Mateus
    Main Class
    Marauder Lv 70
    I can understand their concern about class stacking. It's to prevent having 2 Paladins, 2 Warriors, 2 Bards, 2 BLMs, etc.

    For healers, it's not a big deal. In any content that matters you generally see groups running with WHM/SCH.

    Tanks is another story. You often only see double paladin as of 2.0. With the 2.1 changes, Warrior got a huge boost not only in tanking capability, but they got BRD's RoD debuff AND can increase slashing damage. You want to take a Warrior for variety.

    DPS is hit or miss. It shouldn't be hard to find varied DPS in the game for coil groups. It sucks for premades that already ran dual bard or dual blackmage, but I can see WHY SE wanted more variance in the parties. Bringing only 1 melee sucks, there should be incentive to have both Monk and Dragoon in a party. That's just my thought on it though.

    I do feel, however, that instead of NERFING Limit Break guage, they should INCREASE the Full Party stat bonuses a group gets if it's completely varied. Boost how much STR, DEX, MND, INT, and PIE a group gets if everyone's a different class. Bam. Not only are you not screwed in Twintania limit break building, and not only do you have classes that can completely support one another, but your stats are increased. I'm not saying it has to be a huge increase, but any increase is a good increase.
    (1)