Quote Originally Posted by Kyomih View Post
We can't adapt to something that is super situational. Except foe fireballs and Titan or Garuda there are very few situations where a party is huddled together to actually warrant a cure 3 even with the increase in range. Except the fireball mechanic everything else in boss encounters forces you to spread out or even if you stay together ( ie plumes) you have to spread out afterwards. And adding a rng mp effect to something that's already situational is making it an unreliable tool. Also I will adjust because I have to but that doesn't mean the balance between SCH and WHM. Has been shifted even more.
where else in coil do you need aoe healing besides twintania? medica 2 will be even better for turn 2 since it will last longer and heal through the constant aoe without overhealing and cure 3 will be even better for twintania

the new extreme mode titan has an even smaller platform so cure 3 will shine there, i'm sure it will shine in extreme mode garuda as well since the party will be close together while dodging tornadoes

the rng affect from cure 2 is strange this is true, but i would just be glad your heals even have trait support, the changes in 2.1 aren't nearly as extreme as some white mages are trying to make out ( i still stand by the idea that the virus nerf is the biggest change to healers)