Jump to other class because it's slightly better on the next patch? Typical terrible player who is not confident of their own skills.
I think we should get to the basic here:
WHM is more straightforward.
SCH is more micro-managing.
Pick your play style.
I own both class, and will still love them.


My though exactly.
If you liked WHM just for the 2 spells that got changed then maybe you were not supposed to be a WHm in the first place
At the moment, it's all theories. Just play post-patch to see if it unplayable or not.
I am sure it will help the WHM MP/aggro problem and could make you be more efficient at your job in the end
so let's wait before starting to cry
Larek Darkholme @ Ragnarok
People keep forgetting that a whm can cast the old 15 second medica2 twice in that duration of the nerfed 30 second medica 2. Also you cannot get huge healing ticks if you use divine seal with it too.
Its like halving regen potency but making it 42 seconds. A clear nerf for harder fights with more spike damage.
Last edited by sharazisspecial; 12-16-2013 at 06:39 PM.


You should never be using Medica II that often.
I don't see the problem of holy's damage being nerfed. I've always seen that skill as WHM version of negating damage. (After all I'm pretty sure stunning a mob for 2 seconds with a 500+ mana costing skill is much cheaper than wasting over a thousands on heals due to the damage occurred in those two seconds)

It seems a few small changes are enough to make people abandon their class. SCH WHM is still the optimal healing setup, so you're still just as valuable as a WHM.
Have some faith in your class. Even if they have become the underdog; which I don't think they have, prove you're a good healer by still performing in spite of the changes.

I don't think the changes will make people switch classes (if it does then they should have played that other class from the start). I think most are just discussing the changes.It seems a few small changes are enough to make people abandon their class. SCH WHM is still the optimal healing setup, so you're still just as valuable as a WHM.
Have some faith in your class. Even if they have become the underdog; which I don't think they have, prove you're a good healer by still performing in spite of the changes.



I think what's bothering most people is that, in this day and age, parties are all about "efficiency" and will happily drop the underdog to shave off 10 seconds from whatever mindless task the game requires them to do.
Many players feel that if these changes make the class harder to play (and thus, makes content harder), it will be pointless to carry them when they are just another gimp to the party. Not saying I agree with this, I'm just saying that MMO communities are slipping more and more into a cesspool of social ineptness. This affects even decent players because it makes it harder to complete party-required content. Just look at how many monks are requested for WP speedruns. It's not fair, but the reality of the current MMO world is that, if it's not "efficient," it's not worth doing.
I agree 100%
Although I am not happy about some of the changes made to WHM, I am more than willing to learn to adapt. What bugs me is that SE didn't touch Shroud of Saints at all. In another thread I made 3 suggestions that wouldn't be too over-the-top if just one of them was implemented.
1. Scale SoS MP regen based on Level/Mind/etc
2. Decrease cooldown of SoS
3. Bring back some of the old MP-management abilities (converting HP to MP, converting damage to MP, etc)
Last edited by Velox; 12-16-2013 at 07:48 PM.

I don't disagree with your point; I agree that people will pretty much always take the most efficient group, for progression anyway. What I will say though is that SCH and WHM as a pair are still the most efficient combination. Two SCH cannot provide enhanced Stoneskin or Protect, and WHM are still the kings and queens of AoE healing.
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