Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 133

Hybrid View

  1. #1
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Menae View Post
    Fine. By halving Bio damage and doubling duration. By the Twelve, the point stands.
    Gives me more boosted RS Bio time, I'm game.
    (0)

  2. #2
    Player
    Ldlv's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Veind Aethervale
    World
    Tonberry
    Main Class
    Scholar Lv 60
    Jump to other class because it's slightly better on the next patch? Typical terrible player who is not confident of their own skills.

    I think we should get to the basic here:
    WHM is more straightforward.
    SCH is more micro-managing.

    Pick your play style.

    I own both class, and will still love them.
    (0)

  3. #3
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ldlv View Post
    Jump to other class because it's slightly better on the next patch? Typical terrible player who is not confident of their own skills.
    My though exactly.
    If you liked WHM just for the 2 spells that got changed then maybe you were not supposed to be a WHm in the first place
    At the moment, it's all theories. Just play post-patch to see if it unplayable or not.
    I am sure it will help the WHM MP/aggro problem and could make you be more efficient at your job in the end

    so let's wait before starting to cry
    (0)

    Larek Darkholme @ Ragnarok

  4. #4
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    People keep forgetting that a whm can cast the old 15 second medica2 twice in that duration of the nerfed 30 second medica 2. Also you cannot get huge healing ticks if you use divine seal with it too.

    Its like halving regen potency but making it 42 seconds. A clear nerf for harder fights with more spike damage.
    (3)
    Last edited by sharazisspecial; 12-16-2013 at 06:39 PM.

  5. #5
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    You should never be using Medica II that often.
    (0)

  6. #6
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I don't see the problem of holy's damage being nerfed. I've always seen that skill as WHM version of negating damage. (After all I'm pretty sure stunning a mob for 2 seconds with a 500+ mana costing skill is much cheaper than wasting over a thousands on heals due to the damage occurred in those two seconds)
    (0)

  7. #7
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    It seems a few small changes are enough to make people abandon their class. SCH WHM is still the optimal healing setup, so you're still just as valuable as a WHM.

    Have some faith in your class. Even if they have become the underdog; which I don't think they have, prove you're a good healer by still performing in spite of the changes.
    (1)

  8. #8
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Ashira View Post
    It seems a few small changes are enough to make people abandon their class. SCH WHM is still the optimal healing setup, so you're still just as valuable as a WHM.

    Have some faith in your class. Even if they have become the underdog; which I don't think they have, prove you're a good healer by still performing in spite of the changes.
    I don't think the changes will make people switch classes (if it does then they should have played that other class from the start). I think most are just discussing the changes.
    (0)

  9. #9
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ashira View Post
    Even if they have become the underdog; which I don't think they have, prove you're a good healer by still performing in spite of the changes.
    I think what's bothering most people is that, in this day and age, parties are all about "efficiency" and will happily drop the underdog to shave off 10 seconds from whatever mindless task the game requires them to do.

    Many players feel that if these changes make the class harder to play (and thus, makes content harder), it will be pointless to carry them when they are just another gimp to the party. Not saying I agree with this, I'm just saying that MMO communities are slipping more and more into a cesspool of social ineptness. This affects even decent players because it makes it harder to complete party-required content. Just look at how many monks are requested for WP speedruns. It's not fair, but the reality of the current MMO world is that, if it's not "efficient," it's not worth doing.

    Quote Originally Posted by Exphryl View Post
    I do wish they normalized mana usage between the two classes, with healing realistically being on par between them it confuses me why there is such a large discrepancy in mana still.
    I agree 100%
    Although I am not happy about some of the changes made to WHM, I am more than willing to learn to adapt. What bugs me is that SE didn't touch Shroud of Saints at all. In another thread I made 3 suggestions that wouldn't be too over-the-top if just one of them was implemented.
    1. Scale SoS MP regen based on Level/Mind/etc
    2. Decrease cooldown of SoS
    3. Bring back some of the old MP-management abilities (converting HP to MP, converting damage to MP, etc)
    (2)
    Last edited by Velox; 12-16-2013 at 07:48 PM.

  10. #10
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Velox View Post
    I think what's bothering most people is that, in this day and age, parties are all about "efficiency" and will happily drop the underdog to shave off 10 seconds from whatever mindless task the game requires them to do.
    I don't disagree with your point; I agree that people will pretty much always take the most efficient group, for progression anyway. What I will say though is that SCH and WHM as a pair are still the most efficient combination. Two SCH cannot provide enhanced Stoneskin or Protect, and WHM are still the kings and queens of AoE healing.
    (1)

Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast