no news since 20 may ;_; (lodestone, letter, ...)
no news since 20 may ;_; (lodestone, letter, ...)
Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
Twitter : https://twitter.com/JOL_FFXIV
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
not that they are fast.... another year passing and we have the time where other devs bring out a complete offling rpg with a lot of content, or take just 1 year and we have a sequel with content, CS, new areas, etc. etc.
As far as i know Dragon age 2 wasnt the longest rpg but it only took 1 year and it wasnt all failed. I bet it had more content (also voice acting) then ffxiv will have within its first 3 years... its just slow.
Nobody wants rushed content... but people wanna see something before GW3 hits the shelves...
Yeah, that is pretty bad. Eidos has a stronger presence in that lineup than SE. You basically have XIII-2, Heroes of Ruin, an MMO they seem to care about more than XIV, and no Versus. I almost have to ask if they should have even made the trip at all.It isn't. Unless they didn't bother putting it on the press release.
http://release.square-enix.com/na/2011/06/02_01.html
http://dn.guildwork.com/
It almost feels as if SE is trying to make their fans jump ship
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