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  1. #21
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Also, Xard, the higher DPS doesn't mean higher overall. We ranged have more uptime then melee due to them having to dodge boss mechanics. As such, we have more time typically to do full DPS. Are there gonna be some fights in which they beat us? Yeah. Are there gonna fights where we beat them? Yeah. Ranged holds banquet on AoE right now summoner DPS while affected by the nerf and I'm rather pissed about, still is gonna be up there on most instances.
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  2. #22
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Truedragon View Post
    Agreed. It is just my hunch, but I believe game mechanics may have changed a bit to where bosses and dungeons deal more attacks against ranged dps. They said something about bard doing more damage the further away they are. This would only make any sense if the bosses now target long distance fighters.

    Dont quote me on this. We would have to wait till tomorrow to test things out.

    @xardus melee dps has to be in close range (ie taking high risks) while ranged dps have full freedom of movement, no stance requirements and virtually take no risks at all. This is the reason why melee dps must have higher dps. With high risks should come high rewards. Low risks, low rewards. There is no point in playing melee if they do not fix this.
    just an example,titan stomps (argh i dont remember skill name atm hehe) in p5 any ranged is reduced at 10% hp,melee has about 50,its full of cases where caster has to move costantly,i think if you play one you will understand better,i have a monk too but didnt play so much untill 1 week ago,and i found it easier than summoner,maybe i didnt know and im pro with melee but i always did ranged class in mmo with greater results hehe and usually ranged class are the massive dps but easier to play and melee are much difficult but when managed correctly do greater dmg,are different mechanics but that how all mmo\paper rpg works usually,everyone has his strong side in specific situation,now those balance is broken at least for smn (the only i can talk with knowledge)
    i still want to test on first person this changes,paper maths are not always the same as real thing but there is something strange in this loss of dps,time will say but we really like an explanation like for bard nerf (wich i remember is considered a support class and not a pure dps class like blm\smn)
    ppl are also pissed off for summoner because has some microbug in pets which are not considered by dev,if they fix something with this nerf let ppl take it easier and dont react as a crowd of demons

    @PriyaJugulataris : im agree that our dps will still be good but you have to admit that difficult to sustain smn dps is very high,not because of mech skills but because we have many many skills to check costantly,dots duration,aetherflow recast,fester recast and SF wich takes you to press skill button and then drag to mob and then press wich take u a little less than 1 second,without thunder will be easier but not so much,our natural loss of dps with phase change of some boss like primals wich jump vanishing dot time or continuos moving to avoid aoe (yes we ranged have aoe to avoid too ppl) where you loose ur refresh rotation and cant have all of theme up,melee has a more "quick" dps (well not for blm i suppose) but summoner has a playstile completely different of any other class in the game,so cant be generalised nerfed as a normal caster like blm is
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    Last edited by xardus; 12-16-2013 at 09:03 PM.

  3. #23
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by xardus View Post
    post
    There is no noticable difference between Brd and Mnk hp. And nothing that cant be overcome with vit materia melds. Your argument is weak. There is nothing you cant overcome with some gear swapping. Just swapping 1 acessory for a tank accessory, instantly gave my SCH 200+ hp for Titan.

    Knowing the fight, is 90% of Titan done.

    The biggest difference between melee and mages in Titan is positioning. I have to be close to Titan to attack. I have to avoid plumes and run back to the same area EVERYTIME. I lose dps when Titan jumps. I lose dps when bombs fall. I lose dps when I miss my rotation. As a ranged dps, I can attack from the left, from the right, from the back, from the front.
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  4. #24
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Truedragon View Post
    There is no noticable difference between Brd and Mnk hp. And nothing that cant be overcome with vit materia melds. Your argument is weak. There is nothing you cant overcome with some gear swapping. Just swapping 1 acessory for a tank accessory, instantly gave my SCH 200+ hp for Titan.

    Knowing the fight, is 90% of Titan done.

    The biggest difference between melee and mages in Titan is positioning. I have to be close to Titan to attack. I have to avoid plumes and run back to the same area EVERYTIME. I lose dps when Titan jumps. I lose dps when bombs fall. I lose dps when I miss my rotation. As a ranged dps, I can attack from the left, from the right, from the back, from the front.
    about armor i was talking about caster,bard isnt a caster but is a support class so cant compare with a full dps class

    i took titan in example just because with monk i didnt to other higher things still have to take relic,but really try to grow up a summoner,you will understand better what we have to do to maintain our dps,and we have our looses too,our skill has a cast time,if u have to avoid you loose it,if u have to avoid when your dots are expiring have a very very big loss of dps (almost 70%) and take 10 seconds to recast all dots,you are missing the point that IM AGREE with melee buff,but not agree in caster nerf (or at least without an explanation) blm is very easy to play,i dont know hi end cos i only have at 26 but gives an idea,id like you exp a smn and try it,its very very funny much more monk (my pure opinion) but now i must focus on my monk because i need another class where i can go if smn isnt requested for coil

    EDIT : i forget to say,taking titan in example,when he jump our dot dsnt dmg him,but countdown is still in progress and all dots expires before he can be targetted again
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