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  1. #22
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Truedragon View Post
    Agreed. It is just my hunch, but I believe game mechanics may have changed a bit to where bosses and dungeons deal more attacks against ranged dps. They said something about bard doing more damage the further away they are. This would only make any sense if the bosses now target long distance fighters.

    Dont quote me on this. We would have to wait till tomorrow to test things out.

    @xardus melee dps has to be in close range (ie taking high risks) while ranged dps have full freedom of movement, no stance requirements and virtually take no risks at all. This is the reason why melee dps must have higher dps. With high risks should come high rewards. Low risks, low rewards. There is no point in playing melee if they do not fix this.
    just an example,titan stomps (argh i dont remember skill name atm hehe) in p5 any ranged is reduced at 10% hp,melee has about 50,its full of cases where caster has to move costantly,i think if you play one you will understand better,i have a monk too but didnt play so much untill 1 week ago,and i found it easier than summoner,maybe i didnt know and im pro with melee but i always did ranged class in mmo with greater results hehe and usually ranged class are the massive dps but easier to play and melee are much difficult but when managed correctly do greater dmg,are different mechanics but that how all mmo\paper rpg works usually,everyone has his strong side in specific situation,now those balance is broken at least for smn (the only i can talk with knowledge)
    i still want to test on first person this changes,paper maths are not always the same as real thing but there is something strange in this loss of dps,time will say but we really like an explanation like for bard nerf (wich i remember is considered a support class and not a pure dps class like blm\smn)
    ppl are also pissed off for summoner because has some microbug in pets which are not considered by dev,if they fix something with this nerf let ppl take it easier and dont react as a crowd of demons

    @PriyaJugulataris : im agree that our dps will still be good but you have to admit that difficult to sustain smn dps is very high,not because of mech skills but because we have many many skills to check costantly,dots duration,aetherflow recast,fester recast and SF wich takes you to press skill button and then drag to mob and then press wich take u a little less than 1 second,without thunder will be easier but not so much,our natural loss of dps with phase change of some boss like primals wich jump vanishing dot time or continuos moving to avoid aoe (yes we ranged have aoe to avoid too ppl) where you loose ur refresh rotation and cant have all of theme up,melee has a more "quick" dps (well not for blm i suppose) but summoner has a playstile completely different of any other class in the game,so cant be generalised nerfed as a normal caster like blm is
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    Last edited by xardus; 12-16-2013 at 09:03 PM.